if it helps i will say that my lag is not on the world servers but the duty finder servers only which tells me without a doubt it is not my machine/ISP i have no lag in towns that a ton of people are standing around in
if it helps i will say that my lag is not on the world servers but the duty finder servers only which tells me without a doubt it is not my machine/ISP i have no lag in towns that a ton of people are standing around in
Funnily enough I wasn't having these problems during the beta, even during the stress tests (when I could actually log-on, that is).
But for the past month or so I've been experiencing increasingly bothersome lag spikes. Today it's reached a level so bad that it's nigh impossible to play without getting killed during an encounter. SE, please look into this and make it known to the community that you're seeking some form of resolution. Something as simple as 'we're looking into it' can go a long way toward consumer satisfaction, however minute that may be.
Yep, this. I have no heuristics or statistics, or really much of anything, and probably too much superstition. Back in the early days of beta my servers (older Diabolos and Ultros) had pings in the 100-200 millisecond range for many zones. I haven't been back to check those, but when Famfrit came online, I never saw pings (just using the in game numbers) of less than 400 mS. And even the newest server Zalera isn't much better.Funnily enough I wasn't having these problems during the beta, even during the stress tests (when I could actually log-on, that is).
But for the past month or so I've been experiencing increasingly bothersome lag spikes. Today it's reached a level so bad that it's nigh impossible to play without getting killed during an encounter. SE, please look into this and make it known to the community that you're seeking some form of resolution. Something as simple as 'we're looking into it' can go a long way toward consumer satisfaction, however minute that may be.
My theory is that when they increased all the capacities, some amount of this lag becomes inevitable and is server side. It shouldn't take very long to process a transaction with the machines they have, but if poor QoS is not routing transactions well then all bets are off on how long it takes and how the client side sync is. There was a single weekend that they had to do a very extended emergency maintenance because there were 90K errors that exposed the fact there were more users than expected, and I believe when they extended the capacities, the game may have some design flaws that are causing quality of service to be poor. So I expect some network optimizations causing the lag.
But I'm only guessing based on my experience. The user base is so much larger now, there may be no way to fix it.
Last edited by Retrograde; 10-25-2013 at 10:04 PM.
Before 4:00pm my time is unplayable in the world. After 4pm I can play in the world but no DF. After Midnight I can finally do DF stuff. This doesnt really fit in with how I wanted to play the game.. So I just don't play anymore. I have an active sub, but I still have no desire to be frustrated constantly while trying to play a game.

It's pretty much unplayable for me right now. Everything just freezes for 1-2 seconds and then warps around. This is constant.



Lagging pretty bad on Balmung AND the Duty Finder server as this very moment. Hard to get anything done.
I got lucky today and didnt get any lag.
However, it doesnt make it less of an issue. To the people arguing against the OP I just have a question. Why argue? If you arent effected, you have no reason to post, since the thread/threads are about having the lag issue. There are already 1400+ post in one thread regarding this issue that gives SE info about occurance, region, isp, server and everything. We can be fair and say 1200 unique posts in that thread. Thats still 1k of the forum goers that report this issue. And as with all games, the forum goers are a strong minority of the actual game population. So it's not just 1k players out of 1mil, it's 1k out of whatever small % visits the forums. Which in turn make those 1200 quite a large pool of people with problems.
I'm still not sure why SE are so slow to fix things. There are major issues with lag, aswell as poor graphic optimization. For me personally, it's probably the worst preforming MMO I've played. The game is fun and all, interesting boss mechanics and a great setting, but the bugs, lag and lack of optimization is taking it's toll on me.
Once more into the fray. Into the last good fight I'll ever know. Live and die on this day. Live and die on this day.


Maybe some people have no problems because it's not a sandbox. I'm no expert on networks but they have more than one server in Canada. How are 7500 people (I think thats what I read about how many per server) being fed into each server and the routes all these peoples comps take to it. I've read posts of couples playing on different comps using the same net service but one has mad lag and the other is fine, how the heck is that possable if it's an ISP throttling issue? I've been on vacation for a week and playing in the morning is much better than the evening (west coast US). I can be in one heavy pop city with crazy lag then airship to another with just as many and no lag /shrug
Oh and I have been playing since the start of beta 3 no problems at all through till launch. First couple of weeks after launch were a total blast and I was loving it, after that the lag came in and I've been playing half as much and having half as much fun since. I was a "white knight" through the whole start of the game, had zero complaints till now.
Last edited by Maza; 10-26-2013 at 11:40 AM. Reason: more info
Greetings,
It seems that there have not been any further posts about this concern being an ongoing issue. Because of this, we are considering it to be resolved. If this does continue to be a concern, please create another thread to further discuss resolutions or contact the Support Center at support.na.square-enix.com for assistance.
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