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  1. #1
    Player
    Beurling's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Koishi Komeiji
    World
    Leviathan
    Main Class
    Arcanist Lv 50

    Tp. The Problem: Truely pointless.

    So i hear many good things about TP from older versions of this game, but really whats the point of it in this game.

    First of all, all it seems to be there for is to give some strange time limit to melee and tank usefulness. If some kind of optimal rotation left you with a good number of TP maybe it would make sense, but it seems playing well just means it drains slowly. Not only that but its not even a precious resource, some classes get the LNC TP restore while bards can give it back too. As a side note it also makes skill speed even more worthless since it just makes you drain TP quicker.

    Second, it seems to just gimp melee classes in comparison to ranged for some odd reason. TP is just the sprint bar for casters, it doesn't even have another use. You would normally be able to compare it to mana but every caster class has ways to regain mana and maintain a proper rotation while all melee cant regain TP. Casters sprint for free while melee can't even use the move without literally being unable to attack. What.


    That what i see it as at least, this isn't some thread demanding changes or nerfs, just curious what other players think of this really weird system which seems messed up to me.
    (3)
    Last edited by Beurling; 10-24-2013 at 07:03 PM.

  2. #2
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    All characters have something they have to 'watch' that gets fatigued in long fights. Healers and casters have mana. Bards, melee, and tanks need TP (but also use mana). Casters and healers can use TP to dash too.

    It's basically there so you are forced to use some sort of strategy/reservation. Tanks need to watch their TP. Melee need to make sure they have enough for rotations. Bards can't overuse their AoE attacks or they'll be completely out of TP and have to wait for more to regenerate. Many special abilities cost TP. There are combos (or latent effects) that trigger when certain abilities are used, including 'free' abilities (costing no TP when they normally would) or an insta-crit.

    It has its place like mana does for casters.
    (0)

  3. #3
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ryuko View Post
    It's basically there so you are forced to use some sort of strategy/reservation. Tanks need to watch their TP.
    I agree with this in theory, but if that is what they are going for then I'd say they failed. At least with tanks, a bit with melee too.

    For tanks, we have no way to restore TP besides simply not attacking. That's not real resource management, and it's not like there is some other super low TP combo we can use while it regens.

    For dps, simply hitting Invig is not exactly what I'd call strat. Casters have MP regen choices built into their mechanics, and there is much more management involved. It feels like TP was tacked on in comparison.
    (2)

  4. #4
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    There needs to be some form of limitation for skill spam for non-magical classes too, though I agree that the management options are limited in comparison to MP stuff.

    Easy fix: Add in some TP restore potions and TP regen food.
    Determining which level recipes they are would be a more difficult thing though. TP doesn't scale with level like HP/MP do. Not only that, it's a lot harder to quickly burn through your TP than what it is to quickly burn through your MP from what I've seen. Such adjustments would probably call for slightly increased TP costs of certain skills.
    (0)

  5. #5
    Player
    Beurling's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Koishi Komeiji
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ryuko View Post
    All characters have something they have to 'watch' that gets fatigued in long fights. Healers and casters have mana. Bards, melee, and tanks need TP (but also use mana). Casters and healers can use TP to dash too.It's basically there so you are forced to use some sort of strategy/reservation. Tanks need to watch their TP. Melee need to make sure they have enough for rotations. Bards can't overuse their AoE attacks or they'll be completely out of TP and have to wait for more to regenerate. Many special abilities cost TP. There are combos (or latent effects) that trigger when certain abilities are used, including 'free' abilities (costing no TP when they normally would) or an insta-crit.

    It has its place like mana does for casters.
    This actually brings up a few good points i should have made. First I'll point out that by saying that TP has a place similar to mana would mean that it would have the same general use. For instance, Tank can use both mana and TP, but melee doesn't use mana (Besides some cross class skills, which aren't used often) and casters use only mana. The problem there is while both dps classes use their respective stats to dps, one can deplete the stat they aren't using to get a big in combat boost while the other gets a useless bar.


    Also the other thing you brought up that i thought was weird was how it does specifically limit certain classes from spamming aoes, while other classes are able to aoe spam very freely. Melee/Archer can get 9 or 10 aoes in then they're dry for the rest of the fight while caster classes can refill quickly (BLM) or not use their entire resource pool to deal huge aoe (SMN). While this isn't a huge issue since casters have always been huge aoe classes, it just seems weird that they would take the ability to aoe from melee when they have the skills to do so. (This has been hurting them in the new WP speed runs.)

    Lastly as far as seeing it as a way to make people have to plan, it's just from my experience as a monk whose done only the first two coil turns, but I haven't found a fight yet that really taxes my TP to the point where i see it as an issue if I'm just doing single target. And if its meant to make people plan their DPS, why doesn't it Have a system where it can be restored besides certain cross class skills or bards. it seems its a limiter instead of a resource to be managed, the only way to conserve it is gimp your DPS

    .
    (0)

  6. #6
    Player
    Vydos's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Character
    Ronberku Vantarius
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by BadRNG View Post
    For tanks, we have no way to restore TP besides simply not attacking. That's not real resource management, and it's not like there is some other super low TP combo we can use while it regens.
    I can only speak as a tank. But whenever I run out of TP on my PLD. I blame it on myself. Because I'm simply not alternating enough between my weaponskills and magic abilities(flash/stoneskin). I admit that I sometimes feel obligated to deal as much damage on my tank. But then I remind myself that my primary role is to hold hate and prevent damage from going to other members.

    I can't speak for the dps though. But I still like the idea of timing invigorate well to prevent running out of TP. Same goes with the bard TP song.
    (0)
    My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3


  7. #7
    Player
    aphexacid's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Ayla Frostlight
    World
    Diabolos
    Main Class
    Archer Lv 50
    I'd love if they just bought back a tp system similar to in ffxi, with weapon skills and chains
    (1)

  8. #8
    Player
    Beurling's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Koishi Komeiji
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by aphexacid View Post
    I'd love if they just bought back a tp system similar to in ffxi, with weapon skills and chains
    These are what I mentioned in the first post, a lot of people have said TP was better then. Anyone who played mind explaining the old system for us newcomers for comparison purposes?
    (0)

  9. #9
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Make skill speed increase TP regen.
    (1)

  10. #10
    Player
    Fahzewn's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    Fahzewn Jukuren
    World
    Adamantoise
    Main Class
    Lancer Lv 58
    Quote Originally Posted by Beurling View Post
    These are what I mentioned in the first post, a lot of people have said TP was better then. Anyone who played mind explaining the old system for us newcomers for comparison purposes?
    Each auto-attack built TP and when you got to or over 100% you could use a weaponskill. There were items, spells and abilities to increase TP gain as well. Not to mention the armor and actual job traits that increased TP gain per swing. That's generally what it was like.
    (0)

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