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  1. #7
    Player
    Gustuf's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Gustuf Snow
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    If the dummy has 0 resistance, and you reduce that 0 by 10%, you should be gaining zero net damage and that would reinforce the theory rather than it being flawed...

    Dragon kick giving an additional 10% flat damage to all monk (and non monk) abilities sound completely absurd. It is a debuff on a buff mob that can get overwritten by other monks, not a self buff like twin snakes. Not to mention impulse drive sounds like a piercing damage ability type and fracture sounds like a slashing damage type.

    To add to my initial post, everyone has resistances. In your character page, you have 100 base slash/pierce/blunt resist under physical resistances. That amount can be raised with equipment (check the odin/bahamut vendor for that ring). You can stack elemental resist - Wind materia IV for example (for Twintania, regardless if it helps or not). It would make perfect sense that mobs would have the same attributes and that can be reduced for us to do more damage.

    But honestly I think that resistances are a non-issue in this game. How often does one hear, don't cast fire on Ifrit because its resistant to fire.

    Which ultimately makes me think as a theorycrafter, should we reconsider the importance (or lack thereof) of debuffs in our rotation...
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    Last edited by Gustuf; 10-24-2013 at 05:30 PM.

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