Turn 2 has been behaving weird for us.

Our attempt on Tuesday, our Paladin was at full health and just fell over dead. I went through the chat log and I saw things of normal "receives 1000 dmg, receives 1450 dmg, receives BIG Heal" and then he's at full health taking no dmg because the off tank had the boss. Then the chat log shows the pld died and took do dmg between the heal and the time of death and there is no dmg received by the paladin in the log period. It's not an overlap lag on the heals either, the paladin, at no point in the fight, was low enough to die from any of the received dmg, he just died instantly for no apparent reason.

Tonight we had serious issues with hate. Paladin had sword oath up, warrior was in defiance. Two brd's were silencing the high voltage. What would basically happen is the warrior would pick up the ADS, no dps on the boss at all until 10 seconds in or so and the paladin would provoke at 3 stacks. The paladin would get into savage blade/havalone etc and the boss would be lost and go straight for one of two brds.

Doing some experiementing after the encounter in toll we noticed that silence pulls more hate than flash so we plan on having the paladin silence the first high voltage for the next run, but we found this odd, that one silence would pull the boss when both tanks have been on it. The brd even said they had used 0 shots up to that point and a single silence pulled him.