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  1. #31
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    272
    Quote Originally Posted by Svarozic View Post
    This actually gives me some hope to continue as a WAR. Thank you for this, Vahn.
    Which is the reason I bother posting about WAR, to help other fellow WAR's out.

    @Eardstapa. It's true that WAR cannot tank double dreadnaught, but I also have Turn 1 and 2 Screenshots and many people know by now that WAR can complete Turn 1-2. Another reason for posting my T4 win was to show that it's possible with a Full STR Warrior. There is also other strategies for Turn 4 that does not consist of any tank needing to tank 2 dreadnaughts at once, though.
    (0)

  2. #32
    Player
    Eardstapa's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    389
    Character
    Edward Volcdegen
    World
    Adamantoise
    Main Class
    Marauder Lv 60
    I am aware, I just wonder how we will fare after 2.1; I still have issues getting people to trust me for Titan.
    (0)

  3. #33
    Player

    Join Date
    Aug 2013
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    Limsa Lominsa
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    272
    Quote Originally Posted by Eardstapa View Post
    I am aware, I just wonder how we will fare after 2.1; I still have issues getting people to trust me for Titan.
    The most difficult challenge for a WAR is to actually find people (i.e. healers) that will accept you into Coil or Titan. The battles themselves aren't very challenging compared to using a PLD tank over WAR.

    On a side note, I just did a PUG Coil Turn 2 with 2 WAR tanks and we 1 shot it.
    (1)

  4. #34
    Player
    fuzz's Avatar
    Join Date
    May 2013
    Posts
    102
    Character
    Adomus Prime
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by VahnValbosce View Post
    This is basically what it comes down to.

    The reason the VIT argument comes up is due to healers that do not top off people, especially the tanks. The goal is to keep people at 100% HP, because at any given moment people may need to ride out on their full HP until the next cure comes, for whatever reason be it that DPS or the Healers themselves take damage somehow or any other random/unaccounted for mechanic that happens during a battle.

    The difference between a skilled healer and a non-skilled healer is how frequently they can keep people at max HP without overhealing. The majority of MP sinks come from overhealing, and there is no math or number crunching you can do to "mitigate" lost MP from that.
    Yup, T1-T4 is definitely doable with WAR if you have a competent healer.

    -fuzz
    (1)
    #donteventrip

  5. #35
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by VahnValbosce View Post
    1. More DMG output overall
    Not your job, unless you're having significant trouble meeting enrage timers, it shouldn't be an issue and if it is this means you're pulling the weight of your DPS.

    Quote Originally Posted by VahnValbosce View Post
    2. Increased Enmity overall
    Agreed. Though unless your DPS out-gear you significantly; it shouldn't ever be a problem, especially as a WAR.

    Full VIT with my opening combo I don't loose aggro from a mob for 30+secs when not even using a global. This is anecdotal evidence, so take it with a grain of salt.

    Quote Originally Posted by VahnValbosce View Post
    3. Increased Parry mitigation.
    While it is 'increased', it is insignificant. Take this; http://i.imgur.com/BbXymyY.png

    Lets look at the 337 > 363 jump, that's what most people would be around. And lets assume you didn't put 4 points into VIT like you should've if you were going for the cap. Also if this is out-dated or what not, someone let me know, I haven't seen anything to contradict this table as of yet though.

    So you would gain an extra 1% damage reduced from parries. So 24% instead of 23%. Lets assume a good case scenario of 25% chance to parry (It would be roughly around here, somebody who has a source for this I would love you);

    25% chance to parry x 23% dmg reduced = .25x.23 = .0575. Or 5.75% damage reduced by Parry on average. Now with the 30 STR

    25% chance to parry x 24% dmg reduced = .25x.24 = .06. Or 6% damage reduced by Parry on average. The 30 STR nets you a whole .25% damage reduced on average. Lets look at that in EHP terms to compare with VIT.

    1/(1-0.0575) = 1.061 or 106.1% HP

    1/(1-0.06) = 1.064 or 106.4% HP

    So say you had 8k HP (I'm being generous as the actual HP difference would be exacerbated by a bigger HP pool, though the relative difference wouldn't move), the difference that 30STR would give you in terms of EHP would be;

    8000x 1.061 = 8488

    8000x 1.064 = 8512

    8512 - 8488 = 24 HP! 500 HP (~20x) is looking pretty good now.

    The real math nerds (I mean this endearingly <3) will correct me if I'm wrong. My mathematical skills are relatively infantile compared to a few people on this forum.

    Quote Originally Posted by VahnValbosce View Post
    4. Increased Self Heals (due to dealing more DMG from Inner Beast, overpowering trash packs when bloodbath is up, etc).
    30STR is (very, more generous than not) roughly 100 more damage per Inner Beast. So assuming a max of 4 Inner Beasts per minute (not likely) you're looking at roughly 400 HP gained/mitigated over a minute (again math-men feel free). One heal with your extra 500 would effectively nullify that.

    Quote Originally Posted by VahnValbosce View Post
    You decide.
    So basically, unless your DPS suck (replace them) or you suck (get better and hope no one in your raid group notices you can't even do your rotation). STR really isn't too fantastic at fulfilling your role of not dying compared to VIT.

    In case people wish to cling to the fallacy that having completed to turn means you are somehow able to undermine maths. I have also completed T4 as a Warrior, as have many warriors have, even those that are in possession of misinformation. In-game skill does not directly correlate to understanding, especially when the challenge doesn't require that much understanding to begin with.

    Now you may decide, without the misleading presentation.
    (0)
    Last edited by RapBreon; 10-26-2013 at 03:25 PM.

  6. #36
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    The way I see it is that the Turn 4 Warrior with the tight playing of his party has "enough" HP.

    His team effort of Strength Down, Rain of Death, Virus, Eye for an Eye, etc. when applicable helps with the playstyle, so not just the healer, but the party. And each party will define what is "enough HP" for the Warrior (or Paladin).
    (2)

  7. #37
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    What would also be interesting is a Skill Speed Warrior. Normal Endgame gear without melds and Eft Steak would get a War to 460 Skill Speed (2.38 GCD)

    Add Fey of Light and you'd hit 598, which is just over the 596 to reach a 2.25 GCD.

    It would still leave you with decent stats.
    + 191 VIT
    +182 STR
    +147 Parry
    +135 ACC
    +47 DET
    + 26 DEX
    (not counting the ACC or VIT with food or the bonus stats)
    (0)
    Last edited by Judge_Xero; 10-27-2013 at 01:33 AM.

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