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  1. #661
    Player
    Avatar de Rane
    Inscrit
    mars 2011
    Lieu
    Limsa Lominsa
    Messages
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Chevalier dragon Lv 100
    Citation Envoyé par Andrien Voir le message
    That's an amazing gif

    Citation Envoyé par Nakiamiie Voir le message
    I support jumping, a manual jump. I want to be able to jump when and where I want to. No invisible walls, no stupid cool down, and be able to jump a good height. This is a fantasy game, being able to jump only two feet high and a few feet forward, no thanks. We have cool jumping animation during battles, but without enemies we can't jump or perform a jump of the same height? Ridiculous. I want to be able to jump over an Elezen, at the very least.

    *takes cover for incoming flaming comments*
    I completely agree. Flame me instead.

    >>FLAMES HERE<<
    (2)

  2. #662
    Player
    Avatar de Buddhsie
    Inscrit
    aot 2011
    Lieu
    Limsa Lominsa
    Messages
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Maître d'hast Lv 50
    Thanks for being honest and saying it'll just be annoying. People who find it annoying will eventually get used to it, and people who abuse the spacebar and annoy others will eventually get tired of it. It'll all work out in the end!
    (4)

  3. #663
    Player
    Avatar de Jokerz
    Inscrit
    avril 2012
    Messages
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugiliste Lv 50
    Citation Envoyé par Andrien Voir le message
    I for one don't want to be bound by the ground. The quickest distance between two points will always be a straight line, so its kind of dumb if a low fence is blocking me and I'm forced to go around. Should I just magically walk through it? That is not very realistic and its a lazy design practice. Right now the current map layout is not designed for jump, but I'm sure the 2.0 maps are since they're already in testing.

    The most common complaint I see is that people just don't want to see it. Some are even against possible content that could require the use of jumping. I see a lot of content that involves falling...

    Meh.. What the heck
    And an action command will completely cover that:P Idk I prefer to see my character actually go through an animation of jumping a fence over seeing them hop it like some a 2inch tall rock.
    (0)

  4. #664
    Player
    Avatar de Venat
    Inscrit
    mars 2011
    Lieu
    Uld'ah
    Messages
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Occultiste Lv 90
    There adding in jump reguardless what you say. Yoshi has already done testing and planed for it. Pretty sure they designed a ton of Areas already for Jumping. So to say no jumping your pose poning release of version 2.
    (2)

  5. #665
    Player
    Avatar de Nakiamiie
    Inscrit
    avril 2011
    Lieu
    Limsa Lominsa
    Messages
    1 556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Élémentaliste Lv 64
    Citation Envoyé par Buddhsie Voir le message
    Thanks for being honest and saying it'll just be annoying. People who find it annoying will eventually get used to it, and people who abuse the spacebar and annoy others will eventually get tired of it. It'll all work out in the end!
    Well said!
    (2)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  6. #666
    Player
    Avatar de nibelunc
    Inscrit
    avril 2011
    Messages
    558
    Character
    Blank Oath
    World
    Sargatanas
    Main Class
    Mineur Lv 50
    I dont want it. Zelda like auto-jump would be okay.
    (1)

  7. #667
    Player

    Inscrit
    mars 2011
    Lieu
    someplace
    Messages
    810
    Citation Envoyé par nibelunc Voir le message
    I dont want it. Zelda like auto-jump would be okay.
    In Call of Duty, there are both types. You can free jump, and there is autojump/climb if you jump right next to the obstacle. Maybe they should include both for realism.
    (2)


  8. #668
    Player
    Avatar de Nakiamiie
    Inscrit
    avril 2011
    Lieu
    Limsa Lominsa
    Messages
    1 556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Élémentaliste Lv 64
    Citation Envoyé par bobbygunz Voir le message
    In Call of Duty, there are both types. You can free jump, and there is autojump/climb if you jump right next to the obstacle. Maybe they should include both for realism.
    Excellent idea! I like that!!

    If they can add that, they also need to include finishing moves animation (like Skyrim!) [you can toggle on/off -- happens randomly; only for the last monster of a group; is visible for EVERYONE! ]
    LEt me tell you, with finishing moves AND dual-jump [auto near obstacle, free form elsewhere], FFXIV will skyrocket in awesomeness!!!
    (3)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #669
    Player
    Avatar de Teuciont
    Inscrit
    octobre 2011
    Messages
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugiliste Lv 50
    Citation Envoyé par Nakiamiie Voir le message
    Excellent idea! I like that!!

    If they can add that, they also need to include finishing moves animation (like Skyrim!) [you can toggle on/off -- happens randomly; only for the last monster of a group; is visible for EVERYONE! ]
    LEt me tell you, with finishing moves AND dual-jump [auto near obstacle, free form elsewhere], FFXIV will skyrocket in awesomeness!!!
    If the game's all about "skyrocketing with awesomeness", then do you think all realism should just take a back seat because it's a "fantasy game" meaning people should be able to do things that don't even look right or are completely against the established physics of the game world? This isn't a Saturday morning cartoon, and I don't think the direction of "epic awesomesaws xd" is what the majority wants. That being said, FFXIII and FFXIII-2 handled jumping okay, if not a bit clunky on the landing animations, but the only problem is why should a lalafell be able to jump 10 feet into the air just to match the other races?
    (1)

  10. #670
    Player

    Inscrit
    mars 2011
    Lieu
    someplace
    Messages
    810
    Citation Envoyé par Teuciont Voir le message
    If the game's all about "skyrocketing with awesomeness", then do you think all realism should just take a back seat because it's a "fantasy game" meaning people should be able to do things that don't even look right or are completely against the established physics of the game world? This isn't a Saturday morning cartoon, and I don't think the direction of "epic awesomesaws xd" is what the majority wants. That being said, FFXIII and FFXIII-2 handled jumping okay, if not a bit clunky on the landing animations, but the only problem is why should a lalafell be able to jump 10 feet into the air just to match the other races?
    For that reason, the Rank 45 mission was kinda stupid, in my opinion. But at the same time, jump and finishing moves won't make this game Dragon Ball Z any time soon. These new weapon designs, on the other hand, will turn FFXIV into Power Rangers before there's much chance of that.
    (0)


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