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  1. #11
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Gramul View Post
    It's like you're not even reading what I'm typing.
    I KNOW about the redesign. But the structure of the CURRENT WORLD is not propperly structured for it.

    The point I'm trying to make is that the world redesign will have to be focoused around the idea of jumping to avoid issues like being trapped or entering areas you're not supposed to be or otherwise making the feature about as usefull as an emote you can use at the push of a button.
    Of course! We all want maps that support jumping very well!
    That goes without saying... or not, haha.

    I agree with some of what you say Gramul, that's why the jump debate is still on-going. We have no proof the devs are not repeating the same mistake again. Only a vague date of a future jumping feature.

    I believe all maps should be designed two-folds: main non-jumping routes, remote/hidden paths that require some jumping and careful walking (no more bottomless pits with invisible wall please, I want to be able to fall and make monsters fall ).
    You want to reach something you are not "supposed" to reach, jump to it (but designed to actually support someone going there with jumping, like rooftops, bottomless cliff sides, etc.)!

    That way, non-jumper players can continue to play as usual and use the main routes. Jumpers can use the shortcuts and explore further (and spy on non-jumpers from rooftops).
    (1)
    Last edited by Nakiamiie; 04-24-2012 at 09:08 AM.
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

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