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  1. #1
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    Yeah, plenty of Mario and Megaman games out there that sates the platforming need, though as the new MMO gamers said:
    What they want is an MMO-Platformer, not an MMORPG and not even an MMO'A'RPG.
    No, they don't want "an MMO platformer" they just want sensible functionality. Having jump does not mean needing to jump all the time. People aren't looking for Super Mario 3-D Land: The MMO Version. WoW has jumping, and it's occasionally needed/useful but is not over-used by the developers. WoW is not a platformer game.

    Both sides of this debate love taking their arguments to extremes, how about a little sensibility around here?

    Having jumping != "platforming." The ability to jump does not automatically make a game a "platformer" game.
    (4)
    Last edited by Alhanelem; 04-23-2012 at 03:20 AM.

  2. #2
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    Quote Originally Posted by Alhanelem View Post
    No, they don't want "an MMO platformer" they just want sensible functionality. Having jump does not mean needing to jump all the time. People aren't looking for Super Mario 3-D Land: The MMO Version. WoW has jumping, and it's occasionally needed/useful but is not over-used by the developers. WoW is not a platformer game.

    Both sides of this debate love taking their arguments to extremes, how about a little sensibility around here?

    Having jumping != "platforming." The ability to jump does not automatically make a game a "platformer" game.
    Funny, you're taking your argument to the extreme and not even bothering to read what all is being stated. You're not even bothering to account for... CONTEXTUAL JUMPING. Implementing jumping with purpose comes down to one of two things: either it becomes a platformer, or jumping is strictly a contextual action.
    (1)

  3. #3
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    Quote Originally Posted by Alhanelem View Post
    No, they don't want "an MMO platformer" they just want sensible functionality. Having jump does not mean needing to jump all the time. People aren't looking for Super Mario 3-D Land: The MMO Version. WoW has jumping, and it's occasionally needed/useful but is not over-used by the developers. WoW is not a platformer game.

    Both sides of this debate love taking their arguments to extremes, how about a little sensibility around here?

    Having jumping != "platforming." The ability to jump does not automatically make a game a "platformer" game.
    This wouldn't be so difficult if the people against jumping weren't presenting asinine reasons like "I hate seeing people jump" and "Jumping makes me think of WoW, and because WoW is the devil I don't want it".
    (5)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
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    Quote Originally Posted by Duelle View Post
    This wouldn't be so difficult if the people against jumping weren't presenting asinine reasons like "I hate seeing people jump" and "Jumping makes me think of WoW, and because WoW is the devil I don't want it".
    the same people for it keep stating "i should be allowed to bunny hop" and so on too, so its no different

  5. #5
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    Quote Originally Posted by TheVedis View Post
    the same people for it keep stating "i should be allowed to bunny hop" and so on too, so its no different
    Considering that I'd want jumping to jump up ledges, hop over fences and not having to run around every pebble I see on the road, having jump still makes far more sense than being against it.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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