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  1. #1
    Player
    Cairdeas's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Nikita View Post
    I wasn't talking about you, I was making a generalization of the people that say things from WoW are bad then suggest other things from WoW.
    I would say most of the people who want jumping also want glowy weapons not the other way around.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player
    Nikita's Avatar
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    Mar 2011
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    Gridania
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    Character
    Her Majesty
    World
    Excalibur
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    Summoner Lv 60
    Quote Originally Posted by Cairdeas View Post
    I would say most of the people who want jumping also want glowy weapons not the other way around.
    Take the guy hat posted the anti-jump thread. "Let's take a page from WoW" - "omgosh if try add jump people will jump! They'll gang up on us and just jump! They'll mash that jump button until I lag out and dc!"

    Then he posts in a circus thread, says how cool it would be if the circus visited different towns. Ok, im going to apply his logic to this. - "Guys let's take a page from WoW, it has the darkmoon faire - if they add this people will go there and just... I don't even know but it will be bad."
    (0)

  3. #3
    Player
    Sushirom's Avatar
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    May 2011
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    Gridania
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    51
    Character
    Kharika Irekei
    World
    Gungnir
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nikita View Post
    Take the guy hat posted the anti-jump thread. "Let's take a page from WoW" - "omgosh if try add jump people will jump! They'll gang up on us and just jump! They'll mash that jump button until I lag out and dc!"

    Then he posts in a circus thread, says how cool it would be if the circus visited different towns. Ok, im going to apply his logic to this. - "Guys let's take a page from WoW, it has the darkmoon faire - if they add this people will go there and just... I don't even know but it will be bad."


    Fooooor the record. Final Fantasy XI had a circus troop. The number one conquest nation had a group of npc's that had a little cart wagon. There was a juggler, a fire breather etc. They didn't do much but stand their and loop animation. But it was there.


    And about the post on how much it would take them to accomplish a jump.

    I imagine something along the lines of...

    -The preproduction
    I highly doubt a seasoned animation and programming team would just go "Derpderp makem jump".
    There would probably be a significant amount of conceptualizing how they want the characters to jump. What reasons do they want the players to be able to jump for. What do they want the animations to look like and what kind of feel do they want from the jump's animation. (Waiting for someone to go "Just make a cool jump")

    -The programming
    -The scripting for the input
    -The scripting to tie it in with other movement. And any other conflicting programming it would have to be roped into. Things like those bugs you're oh so accustomed to by now. Like if you go into active mode and jump and then your client crashes. I'm sure they'd want to preemptively fix that stuff.
    -The tie ins for collision walls


    -The environment
    -Remapping of the collisons
    -Checking vertical planes.
    -Adding new collisions. To either block players from certain points or allow landing on certain previously unreachable points.

    -The Animation
    -For all races and genders. (And knowing S.E. wanting to make the animations pretty. Finessing that will probably take quite a bit of time.)
    -The lift off
    * Active mode AND Passive mode
    -The landing
    * Active mode AND Passive mode
    -If you've noticed...when you turn your character in FF14...hell if you face away from someone. and then lock on to the person behind you. there's a rather elegant turn around step animation. I imagine square would attempt to incorporate something similar. When a character runs and quick turns they actually have a bit of actual animation that makes it look natural. Instead of an awkward rotation into a new direction. So I would figure they would do something to make that quick turn possible upon landing a jump.

    -The dynamics for every piece of armor in the game as well as hair, tails. If you hadn't noticed there's dynamics on your character. That's pretty unfortunate. I was tripping balls the first time I played. Sat there for thirty minutes wiggling my character's face in front of my screen just to see the hair move.

    -The particle effects used for landing and lift.
    (OH~! I didn't even consider this deeply at first~!)
    Floor effects for the rivers, the small streams, when it rains, in the dust storms. Any weird stuff that might be in Mhordona that u walk in.

    -The sound effects for the jumping and landing
    -The possible sound effects they may do for varying armor types.
    -Your characters voice. Will they make a grunt or shout when jumping. If so. For every race, every gender and voice type.


    I'm going to add more as I think of it.
    (1)
    Last edited by Sushirom; 05-24-2011 at 12:24 AM.

  4. #4
    Player
    Nikita's Avatar
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    Gridania
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    Her Majesty
    World
    Excalibur
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    Summoner Lv 60
    Quote Originally Posted by Sushirom View Post
    Fooooor the record. Final Fantasy XI had a circus troop. The number one conquest nation had a group of npc's that had a little cart wagon. There was a juggler, a fire breather etc. They didn't do much but stand their and loop animation. But it was there.
    Foooor the record, previous FFs had a jump feature, automated. We haven't been given the details of the jump feature but people are still freaking out. A lot of people wouldn't even be ok with automated jump.

    The honey badger doesn't give a fuck.
    (0)

  5. #5
    Player
    Nuru's Avatar
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    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nikita View Post
    The honey badger doesn't give a shit.
    fixed. :P (Lol love his videos by the way. xD)

    If a lot of people aren't okay with autmated jump, then where else are they planning to jump? Besides jumping randomly in town.. etc.

    That is why most are against free jumping, and most of the people that are against jumping in general would support the automated jump because it locks out the reason why they wouldn't want jump in the first place.

    What does free jump have that automated jump doesn't? They'd both serve the same purpose.
    (1)

  6. #6
    Player
    Sushirom's Avatar
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    Gridania
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    Kharika Irekei
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    Gungnir
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    Pugilist Lv 50
    Quote Originally Posted by Sushirom View Post
    PLEASE SEE EARLIER POST~
    PLEASE SEE EARLIER POST~
    (0)

  7. #7
    Player
    Nikita's Avatar
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    Gridania
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    Her Majesty
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    Excalibur
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    Summoner Lv 60
    Quote Originally Posted by Sushirom View Post
    PLEASE SEE EARLIER POST~

    Like I said earlier, I couldn't care less what priority its at, I don't care if they develop it slowly over time. Some people want new animations. Others don't. They are still adding them. Some people want male miqo'te and female rogaedyn. Others don't. They are still adding them. Some people want jump in one fashion or another. I don't want it right this second. What's wrong with that?

    Edit: and foooor the record, I want all of the above
    (0)
    Last edited by Nikita; 05-24-2011 at 12:50 AM.

  8. #8
    Player
    Sushirom's Avatar
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    Gridania
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    Kharika Irekei
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    Gungnir
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    Pugilist Lv 50
    Quote Originally Posted by Nikita View Post
    Like I said earlier, I couldn't care less what priority its at, I don't care if they develop it slowly over time. Some people want new animations. Others don't. They are still adding them. Some people want male miqo'te and female rogaedyn. Others don't. They are still adding them. Some people want jump in one fashion or another. I don't want it right this second. What's wrong with that?

    Edit: and foooor the record, I want all of the above

    See you're perfectly fine. It's the people with this fanciful dream that Jumping is going to knock everything else on the list down and become top priority. Your's is a reasonable want. "I like this aspect. I'd appreciate the developers getting to it when possible."


    Character jump feature - Examination of the implementation of jumping(moved from Current Tasks as lower priority)
    *Implementation dependent upon risk analysis (Implying it may clash with : Something they are doing, Something they want to do, Their existing system, Their existing programming, or Their soon to be programming. And although slim~ humorously would be amusing if they were worried about stupidity risks.)
    (0)

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