Quote Originally Posted by Wilhelmina View Post
It's for easily scaling terrain and such, hopping over things that you shouldn't have to walk around to get passed. It would also open up lots of interesting fight mechanics for late-game content and also add in more interesting dungeon maps, and plenty more...It isn't really hard to see the importance of a fun and simple feature.
Why should the devs put that ahead of what's more important:

Why should they put jump ahead of Contents? Or Ahead of the battle system fixes? Or Ahead of fixing the Market Wards? Or ahead of fixing the classes?

Again, you just mentioned only luxury features, not a necessity.