It's for easily scaling terrain and such, hopping over things that you shouldn't have to walk around to get passed. It would also open up lots of interesting fight mechanics for late-game content and also add in more interesting dungeon maps, and plenty more...It isn't really hard to see the importance of a fun and simple feature.
This can be done without jumping. All jumping is is an animation, nothing more as "jumping" just removes detections which can be done in many other ways...which is what they're already doing.
Even then most MMOs with jumping you can't do much with it, only a small number of MMOs with jump has an actual reason for it existing beyond just jumping.


do not separate falling mechanic from jumpingThis can be done without jumping. All jumping is is an animation, nothing more as "jumping" just removes detections which can be done in many other ways...which is what they're already doing.
Even then most MMOs with jumping you can't do much with it, only a small number of MMOs with jump has an actual reason for it existing beyond just jumping.
when you get hit by Nannygoat, you should be able to fall out of cliff and might die from that fall


Why should the devs put that ahead of what's more important:It's for easily scaling terrain and such, hopping over things that you shouldn't have to walk around to get passed. It would also open up lots of interesting fight mechanics for late-game content and also add in more interesting dungeon maps, and plenty more...It isn't really hard to see the importance of a fun and simple feature.
Why should they put jump ahead of Contents? Or Ahead of the battle system fixes? Or Ahead of fixing the Market Wards? Or ahead of fixing the classes?
Again, you just mentioned only luxury features, not a necessity.
Suirieko Mizukoshi ofExcaliburLamia
You have to understand there is more than ONE PERSON working on the game. Seriously. They all have different tasks they manage. Adding in a movement wouldn't slow down development on things you've listed. The only way it ties into anything is combat and of course the kinks they would need to work out through testing. Stop assuming one person is working on the game. Stop it.Why should the devs put that ahead of what's more important:
Why should they put jump ahead of Contents? Or Ahead of the battle system fixes? Or Ahead of fixing the Market Wards? Or ahead of fixing the classes?
Again, you just mentioned only luxury features, not a necessity.


You have to understand that it's more than just adding in a movement. You have to design the entire freaking game map to SUPPORT jumping. Right now it doesn't. You can't just add in a jump movement and call it fixed.You have to understand there is more than ONE PERSON working on the game. Seriously. They all have different tasks they manage. Adding in a movement wouldn't slow down development on things you've listed. The only way it ties into anything is combat and of course the kinks they would need to work out through testing. Stop assuming one person is working on the game. Stop it.
I know very well more than one person is working on it, in fact I know they have teams working on various things at once. Hence why I said "they".
You have to understand that it is an INCREDIBLE amount of work to add in jump, as I just explained it. The entire maps have to be designed to work in jump.
I REALLY would love SE to explain, in details, how adding jump would work. Then Maybe, just MAYBE people like you and Evangela will FINALLY understand why it's not in "High priority" at the moment.
Edit:
Now don't get me wrong, I'm not against jumping, if anything I'm neutral about it. I'd rather them get bigger issue fixed first.
Last edited by Suirieko; 05-23-2011 at 04:29 PM.
Suirieko Mizukoshi ofExcaliburLamia


OK, I understand it's a hard taskYou have to understand that it's more than just adding in a movement. You have to design the entire freaking game map to SUPPORT jumping. Right now it doesn't. You can't just add in a jump movement and call it fixed.
I know very well more than one person is working on it, in fact I know they have teams working on various things at once. Hence why I said "they".
You have to understand that it is an INCREDIBLE amount of work to add in jump, as I just explained it. The entire maps have to be designed to work in jump.
I REALLY would love SE to explain, in details, how adding jump would work. Then Maybe, just MAYBE people like you and Evangela will FINALLY understand why it's not in "High priority" at the moment.
Edit:
Now don't get me wrong, I'm not against jumping, if anything I'm neutral about it. I'd rather them get bigger issue fixed first.
so they better get start now


I finally got a serious answer other than "It's needed because yes!". Now I can go to hell for this =)It's for easily scaling terrain and such, hopping over things that you shouldn't have to walk around to get passed. It would also open up lots of interesting fight mechanics for late-game content and also add in more interesting dungeon maps, and plenty more...It isn't really hard to see the importance of a fun and simple feature.
Then wouldn't it suffice a FFXIII-like jumping? (A.k.A Auto-jump to avoid some terrain)
Because of how they've created the world it would probably be easier to introduce a jumping system like that but then it wouldn't be used for combat and such it would JUST be used to avoid minor terrain. Not as useful but it would still be better than nothing.
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