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  1. #271
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Vesperia View Post
    I hate the battle system too but auto-attack is just another problem, not a solution.
    well i hope the battle system isnt just "autoattack" with the rest almost the same, i really hope its has some interesting new aspects to it that makes it more fun and challenging. If that works good together with the autoattack feature i don't midn it at all but honestly... does anyone know how the new battle system will look in the end? Since they don't have a clue how to treat the "not very beautiful" BR system,... the system might be fully changed and implemented in a few months even....
    (0)

  2. #272
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    to me jumping is a very high priority and the dev team is being ignorant of its usefulness. jumping adds travel benefits realism boss or mob mechanics and opens up new ways to design ingame zones. with the implimentation of jump you will see a massive increase in player population just from 1 feature....when people new to FF mmo start this game one of the first things they see is "oh i cant jump this sucks"
    (1)

  3. #273
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Let me summon this guy quote here

    Quote Originally Posted by Dizmo View Post
    Looking at how many people want less features rather than more, sigh.

    Bizarre FFXI(V) fans demanding the game to lack a standard feature which almost every MMO player expects are the game's worst enemy when it comes to attracting new players.

    It seems like a lot of them haven't played any other games other than WoW so can't imagine a jump feature that doesn't involve doing a backflip 6ft in the air, as opposed to the ability to hop down a 3ft ledge.
    (2)

  4. #274
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    they really should put jump in sooner than later it should be a high priority function (i mean how long could it possible take to impliment it)
    (1)

  5. #275
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by PikachuLink View Post
    they really should put jump in sooner than later it should be a high priority function (i mean how long could it possible take to impliment it)
    Doing the animations which are people moving.
    implementing the code for button presses.
    changing invisible terrain walls.

    There are probably more and probably more difficult than we think they are.
    (1)

  6. #276
    Player
    PikachuLink's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    340
    Character
    Zora Zora
    World
    Balmung
    Main Class
    Arcanist Lv 50
    yeah i bet it is a bit difficult but imo its a pretty standar and necessary step foward in this games development
    (0)

  7. #277
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by PikachuLink View Post
    yeah i bet it is a bit difficult but imo its a pretty standar and necessary step foward in this games development
    Explain or don't make ridiculous claims please.
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  8. #278
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by PikachuLink View Post
    to me jumping is a very high priority and the dev team is being ignorant of its usefulness. jumping adds travel benefits realism boss or mob mechanics and opens up new ways to design ingame zones. with the implimentation of jump you will see a massive increase in player population just from 1 feature....when people new to FF mmo start this game one of the first things they see is "oh i cant jump this sucks"
    I Really do not see Jumping as being a independent feature that would bring people back to the game. And has been said before the only jumping that should be possible in combat should be from Dragoon.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  9. #279
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    My problems with jumping are the huge logistical problems of implementing it and the realism factor (insofar as that can be applied to a fantasy game):

    In real life people can't do a standing jump much higher than 0.5 metres, a person wearing 200lbs of metal could barely get both feet off the floor at the same time. You can clear that sized obstacles currently.

    For logistical/level design purposes Suppose someone jumps off a tower in Limsa and ends up in the harbour. Does this person a) die? b) be forced to use return or c) somehow scale a sheer cliff to climb back out? What if this person jumps down a cliff where there is no designed path back out. If your argument is that they must redesign all areas with this in mind, the amount of man-hours involved in this is staggering and would set back any other updates for months.

    And on a related note for swimming: I really don't want that, in every game i've seen it in apparently all people have no problem treading water in full plate mail, a task that is just physically impossible.

    Hope I made enough reasonable points to 'score' against jumping
    (3)

  10. #280
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    620
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    If they add jump, lets keep it realistic like Aegis was pointing out. Have some manner of encumbrance value that will determine how high and how often you can jump. I don't know if they are keeping the ol stamina bar there but it could be quite handy for allowing you to jump but only a few times thus stopping the dreaded "bunny hopping" many are worried about in it's tracks.

    Same could be done for swimming if they decide to implement it, hell I think they should let you drown if you tried to do something crazy like swim to Limsa. For example, if they added PVP content involving ships like they had in the demo video way back perhaps if you got knocked off the boat you could swim back over to it to climb back up. Logical uses for the mechanic that wouldn't ruffle any feathers really.
    (1)
    Just your friendly neighborhood elezen

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