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  1. #261
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    Ladies ladies, your all pretty

    enough with the dumb bickering :P


    this discussion is pointless at this point

    jump will eventualy be added
    but its low priority(with good reason)
    yelling at SE and making ultimatums will not get it in faster

  2. #262
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    Let's say you get your jump feature. Guess what? You're still not going to be able to jump across that rock. Want to know why? There's still an invisible wall there, DUH! Jump will NOT do anything neither in nor of itself to even remotely improve gameplay.

    Contextual jumping is all ANY MMORPG needs, at best.

    P.S. AO in XIV is indeed extremely bugged, period.
    (2)

  3. #263
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    Archon_Diabolos's Avatar
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    May 2011
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    Archon Diabolos
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    Hyperion
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    Thaumaturge Lv 52
    I say make jump only activate when you collide into something that is jump-able, and not necessarily a button to push. Simple enough.
    (2)

  4. #264
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    Quote Originally Posted by Elexia View Post
    It's bugged. Unoptimized AO doesn't kill your FPS by up to 50%, sometimes more if your rig isn't up to par. I've played games with unoptimized AO and that's just not properly shading the areas it should, not killing my FPS.



    Here's a shocker for you:

    So is Bloom.

    Know what else is a shocker?

    There's varying levels of what a shader does. Some require more performance than others. You speak of people not knowing basic knowledge, you seem to forget that different shaders are manipulated through different means.
    Whatever, you call it bugged if you want, doing what it's supposed to do at performance cost is called being unoptimized in my book, but I am done arguing semantics with you.

    Bottom line is:
    You are arguing against possible underwater content because Ambient Occlusion is inefficient.
    You are vilifying shaders because AO is inefficient.
    You are probably too ignorant to understand or purposely ignoring the fact that the engine already has tens of shaders running.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  5. #265
    Quote Originally Posted by Ilean View Post
    Bottom line is:
    You are arguing against possible underwater content because Ambient Occlusion is inefficient.
    Bottom line is:

    You're drawing your own conclusions and adding words to other's posts, especially when they counter your argument. For example you decided to bring up renders, I mentioned they didn't get even a basic shading technique to not be bug free, you then say my arguement is based on AO's bugginess because you feel it gives your argument more weight.

    If you recall, my argument was:

    Mocap isn't the problem. "Swimming" and etc truly is a worthless mechanic unless the game is designed for it, which XIV is not. There's nothing under the water in XIV for example, it's not like FFX where there's a very obvious use for water mechanics even if it was physic raping.
    Therefore plopping in mechanics for no reason not only makes zero sense because they would have no immediate use, Yoshida himself said he won't make mechanics unless he has a proper use for them, i.e Group Crafting.
    (1)

  6. #266
    Player
    Synthesis's Avatar
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    Character
    Green Green
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    Ragnarok
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    Archer Lv 20
    Other things are more important than jumping asap.
    (2)

  7. #267
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    Quote Originally Posted by Archon_Diabolos View Post
    I say make jump only activate when you collide into something that is jump-able, and not necessarily a button to push. Simple enough.
    That may not be a bad idea either.
    (1)

  8. #268
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    Water reflections is a basic shader technique. To the best of my knowledge it's bug free.

    Also it was you who jumped into my discussion with the lolomgheisagamedeveloper guy, I never said anything against the point you made, which by the way I agree with.

    I am hoping for underwater being implemented at some point, perhaps as a feature in an expansion, and yes, once it makes sense gameplay wise.

    Quote Originally Posted by Elexia View Post
    Bottom line is:

    You're drawing your own conclusions and adding words to other's posts, especially when they counter your argument. For example you decided to bring up renders, I mentioned they didn't get even a basic shading technique to not be bug free, you then say my arguement is based on AO's bugginess because you feel it gives your argument more weight.

    If you recall, my argument was:



    Therefore plopping in mechanics for no reason not only makes zero sense because they would have no immediate use, Yoshida himself said he won't make mechanics unless he has a proper use for them, i.e Group Crafting.
    (1)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  9. #269
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    Anty's Avatar
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    Mar 2011
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    Anty Lion
    World
    Sargatanas
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    Conjurer Lv 60
    Quote Originally Posted by stardrifter View Post
    Jumping is not really a game breaker... I'm going to assume most played FFXI if your playing FFXIV and prolly for awhile... couldn't jump then why jump now... you can't jump in ANY FF game! go back to WoW or something i like the game the way it is =P well sorta
    no matter what people write, please just stop useing "go back to wow" thats so retarded and has nothing to do with a jump feature... WOW didnt invent the jump feature AND a lot of people didnt even play WOW...
    "go back to wow" posts are worse then any troll posts i've ever seen.
    (1)

  10. #270
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    Anty's Avatar
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    Anty Lion
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    Sargatanas
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    Conjurer Lv 60
    Quote Originally Posted by Elexia View Post
    Yoshida likes PvP and Jumping yet he himself says it's low priority and basically unneeded currently.

    So I assume you're also blaming him for holding the game back? Besides, you're an idiot if you think Jumping will progress this game compared to..oh...say content and land expansion.
    jumping would need so much more resources (which i think they don't have), since the game wasnt designed for it and i bet the landscape is even more boring if you find some "hidden" empty places you just jumped onto.
    If the landscape was /will be designed for it, im all for jump though. But atm its not much more then jumping around on a VERY restricted terrain. Swimming would be worse (i love swimming and diving if its implemented right), since you would just swim around in the already artificially looking jelly-water...
    (1)

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