Water reflections is a basic shader technique. To the best of my knowledge it's bug free.

Also it was you who jumped into my discussion with the lolomgheisagamedeveloper guy, I never said anything against the point you made, which by the way I agree with.

I am hoping for underwater being implemented at some point, perhaps as a feature in an expansion, and yes, once it makes sense gameplay wise.

Quote Originally Posted by Elexia View Post
Bottom line is:

You're drawing your own conclusions and adding words to other's posts, especially when they counter your argument. For example you decided to bring up renders, I mentioned they didn't get even a basic shading technique to not be bug free, you then say my arguement is based on AO's bugginess because you feel it gives your argument more weight.

If you recall, my argument was:



Therefore plopping in mechanics for no reason not only makes zero sense because they would have no immediate use, Yoshida himself said he won't make mechanics unless he has a proper use for them, i.e Group Crafting.