Quote Originally Posted by Ilean View Post
Bottom line is:
You are arguing against possible underwater content because Ambient Occlusion is inefficient.
Bottom line is:

You're drawing your own conclusions and adding words to other's posts, especially when they counter your argument. For example you decided to bring up renders, I mentioned they didn't get even a basic shading technique to not be bug free, you then say my arguement is based on AO's bugginess because you feel it gives your argument more weight.

If you recall, my argument was:

Mocap isn't the problem. "Swimming" and etc truly is a worthless mechanic unless the game is designed for it, which XIV is not. There's nothing under the water in XIV for example, it's not like FFX where there's a very obvious use for water mechanics even if it was physic raping.
Therefore plopping in mechanics for no reason not only makes zero sense because they would have no immediate use, Yoshida himself said he won't make mechanics unless he has a proper use for them, i.e Group Crafting.