Quote Originally Posted by Elexia View Post
It's bugged. Unoptimized AO doesn't kill your FPS by up to 50%, sometimes more if your rig isn't up to par. I've played games with unoptimized AO and that's just not properly shading the areas it should, not killing my FPS.



Here's a shocker for you:

So is Bloom.

Know what else is a shocker?

There's varying levels of what a shader does. Some require more performance than others. You speak of people not knowing basic knowledge, you seem to forget that different shaders are manipulated through different means.
Whatever, you call it bugged if you want, doing what it's supposed to do at performance cost is called being unoptimized in my book, but I am done arguing semantics with you.

Bottom line is:
You are arguing against possible underwater content because Ambient Occlusion is inefficient.
You are vilifying shaders because AO is inefficient.
You are probably too ignorant to understand or purposely ignoring the fact that the engine already has tens of shaders running.