I'm glad your asking that elexia. No it does not mean it will not be implemented ever, just that it is not being implemented now.
I'm glad your asking that elexia. No it does not mean it will not be implemented ever, just that it is not being implemented now.
I see clearly now
people against jumping because they're grandpa who only want to play oldschool rpg games with slow pace, no acrobatic movement or Action RPG
because they alway got owned by the computer everytime they play Action or Fighting games like Dissidia or DMC4 that's why they hate jumping or fast pace games
Sometimes I feel you're trolling, other times I feel you may just be really slow and it makes me feel bad to consider you trolling if so.I see clearly now
people against jumping because they're grandpa who only want to play oldschool rpg games with slow pace, no acrobatic movement or Action RPG
because they alway got owned by the computer everytime they play Action or Fighting games like Dissidia or DMC4 that's why they hate jumping or fast pace games
I bet these people also complained about Tifa's limit break spin too fast and they need to change ATB style from ACTIVE to WAIT or they'll die
the real reason is not they afraid of people hopping around like rabbit but they afraid of this game become more action rpg
Your awesome, you read my mind. lolI see clearly now
people against jumping because they're grandpa who only want to play oldschool rpg games with slow pace, no acrobatic movement or Action RPG
because they alway got owned by the computer everytime they play Action or Fighting games like Dissidia or DMC4 that's why they hate jumping or fast pace games
(irrelevant to thread, but...)Uh... wrong. Every single Zelda game has had a jump function ever since Ocarina of Time on the N64. It's an auto-jump function, and not a jump-button, but it's still jumping. For example, when you run off a ledge or a cliff, Link automatically jumps, whereas in FFXIV you run into an invisible wall when you try to run off a ledge or cliff. Also, Link automatically jumps up small ledges and climbs over bigger ones, both of which would be impassible barriers that you would have to walk all the way around in FFXIV.
Traveling and exploring in the Zelda games would be a huge pain in the ass if it wasn't for the auto-jump function, just like it's a huge pain in the ass in FFXIV and FFXI. It's gotten better since they changed the collision detection, but it's still problem, and the only way to fix it is with a jump function.
If the dev team wants to, they can make it an auto-jump like Zelda instead of a jump-button like Mario, but one way or another we need to be able to jump.
It dates back even further than OoT. In fact every Zelda but the original(i think) has some form of jump or ledge hopping.
Link's awakening: Jump
A link to the past: Ledge Jump
Adventure of Link: Jump
Original Zelda: No Jump
The difference is that the game was designed around the need to jump though.
I do not want to have jumping implemented, unless it was automated jumping like in FFXIII.
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