Quote Originally Posted by Rhianu View Post
Uh... wrong. Every single Zelda game has had a jump function ever since Ocarina of Time on the N64. It's an auto-jump function, and not a jump-button, but it's still jumping. For example, when you run off a ledge or a cliff, Link automatically jumps, whereas in FFXIV you run into an invisible wall when you try to run off a ledge or cliff. Also, Link automatically jumps up small ledges and climbs over bigger ones, both of which would be impassible barriers that you would have to walk all the way around in FFXIV.

Traveling and exploring in the Zelda games would be a huge pain in the ass if it wasn't for the auto-jump function, just like it's a huge pain in the ass in FFXIV and FFXI. It's gotten better since they changed the collision detection, but it's still problem, and the only way to fix it is with a jump function.

If the dev team wants to, they can make it an auto-jump like Zelda instead of a jump-button like Mario, but one way or another we need to be able to jump.
(irrelevant to thread, but...)
It dates back even further than OoT. In fact every Zelda but the original(i think) has some form of jump or ledge hopping.

Link's awakening: Jump
A link to the past: Ledge Jump
Adventure of Link: Jump
Original Zelda: No Jump

The difference is that the game was designed around the need to jump though.