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  1. #191
    Player
    Sushirom's Avatar
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    May 2011
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    Gridania
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    51
    Character
    Kharika Irekei
    World
    Gungnir
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    Pugilist Lv 50
    Quote Originally Posted by odintius View Post
    What a bunch of whinners like jump is some kind of revolutional feature its just as an old concept just like auto-attack is. Seriously can any of you come up with a concept that hasn't been implented in some way or another in a game or mmo. Your argument over this feature's that been out there for year's is in general are all invaild. If they add this or not I really don't care it's an old feature nothing special about it. Really just like any game majority of all games have the same feature's it just how the dev team design it and implements it that makes the difference.
    I feel like I have one but I wouldn't want to describe it without a contract. D=




    ---Waitan for thread to get locked.--- lol I hope this thread is getting read by lots of devs.
    (0)
    Last edited by Sushirom; 05-21-2011 at 06:35 AM.

  2. #192
    Player
    Join Date
    Mar 2011
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    Ul'dah
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    1,064
    Quote Originally Posted by Vesperia View Post
    He's a pushover who does whatever the looudest voice tells him to. He saw you guys whining about not liking jump and was like "okay then, I dont want to step on any toes" and then he decided to focus on "I dont want to spam 111" whiners.

    And hence auto-attack was born.

    So of course we are blaming Yoshi. But by extension, we are blaming the whiners who puppeteer his strings.
    Lol you sound so unbelievably pathetic. Maybe when you grow up you'll laugh at yourself but in the meantime everyone else here will laugh at you.
    (1)

  3. #193
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    Mar 2011
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    Gridania
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    Quote Originally Posted by Evangela View Post
    just because you don't like it?
    I've explained my point on this in previous "Jump" threads. It provides no tactile feedback and kills my imersion as every character will need to be able to "Jump" the same distance or it would be unfair.

    I'm sorry if I don't wana Lalafells doing moon jumps while the Elzen is having a hard time lifting his legs. They allready make it so you can scale sheer cliffs with mere willpower instead of walking up the ramp beside it. Why do we need a jump feature?
    (3)

  4. #194
    Player
    odintius's Avatar
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    Mar 2011
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    901
    Character
    Odintius Baelsar
    World
    Coeurl
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    White Mage Lv 80
    Quote Originally Posted by Sushirom View Post
    I feel like I have one but I wouldn't want to describe it without a contract. D=




    ---Waitan for thread to get locked.--- lol I hope this thread is getting read by lots of devs.
    Amen! This topic over jump is just redundant just don't care if it's added or not really doesn't matter either way.
    (0)

  5. #195
    Player
    Rhianu's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
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    Marauder Lv 52
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I've played Zelda for years and none of the 3D versions have jump and that didn't make them any less fun.
    Uh... wrong. Every single Zelda game has had a jump function ever since Ocarina of Time on the N64. It's an auto-jump function, and not a jump-button, but it's still jumping. For example, when you run off a ledge or a cliff, Link automatically jumps, whereas in FFXIV you run into an invisible wall when you try to run off a ledge or cliff. Also, Link automatically jumps up small ledges and climbs over bigger ones, both of which would be impassible barriers that you would have to walk all the way around in FFXIV.

    Traveling and exploring in the Zelda games would be a huge pain in the ass if it wasn't for the auto-jump function, just like it's a huge pain in the ass in FFXIV and FFXI. It's gotten better since they changed the collision detection, but it's still problem, and the only way to fix it is with a jump function.

    If the dev team wants to, they can make it an auto-jump like Zelda instead of a jump-button like Mario, but one way or another we need to be able to jump.
    (0)
    Last edited by Rhianu; 05-21-2011 at 06:53 AM.
    ( ◕ ‿‿ ◕ )

  6. #196
    Player
    Evangela's Avatar
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    Mar 2011
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    グリダニア
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    4,361
    Character
    Evangela Monterossa
    World
    Balmung
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    Ninja Lv 90
    OK, end of discuss

    Jump defeated No-Jump

    4-0
    (0)

  7. #197
    Player
    Ceons's Avatar
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    Character
    Ceons Asmeia
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    Moogle
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    Archer Lv 54
    Quote Originally Posted by Evangela View Post
    OK, end of discuss

    Jump defeated No-Jump

    4-0
    you really got to stop assuming your opinion is fact
    (1)

  8. #198
    Player
    Sushirom's Avatar
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    May 2011
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    Gridania
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    Kharika Irekei
    World
    Gungnir
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    Pugilist Lv 50
    Quote Originally Posted by Rhianu View Post
    Uh... wrong. Every single Zelda game has had a jump function ever since Ocarina of Time on the N64. It's an auto-jump function, and not a jump-button, but it's still jumping. For example, when you run off a ledge or a cliff, Link automatically jumps, whereas in FFXIV you run into an invisible wall when you try to run off a ledge or cliff. Also, Link automatically jumps up small ledges and climbs over bigger ones, both of which would be impassible barriers that you would have to walk around in FFXIV.

    Traveling and exploring in the Zelda games would be a huge pain in the ass if it wasn't for the auto-jump function, just like it's a huge pain in the ass in FFXIV and FFXI.
    For a split second, I was worried you were defining OoT was the first Zelda. This goes back to an earlier post. Action prompt jumps and climbs. 11 Had those. But still, this would end up as being something added at a much later date. I guess the best way to define this, for me, would be active jumping vs passive jumping. Is it a button you press that you can freely jump as you please, or will you get a jump animation that happens at key areas.


    (This thread made me wish I was Yoshi-P trolling as a player. Just so I could come out at the end and be like "This stuff's ridiculous.")
    (0)

  9. #199
    Quote Originally Posted by Evangela View Post
    OK, end of discuss

    Jump defeated No-Jump

    4-0
    Oh?

    Examination of the implementation of jumping(moved from Current Tasks as lower priority)
    *Implementation dependent upon risk analysis

    So the fact it's at the lowest priority means Jump 'defeated" no-jump? To live in your world.
    (1)

  10. #200
    Player
    Corrderio's Avatar
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    Mar 2011
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    1,335
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    Corrderio Arseid
    World
    Siren
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    Gladiator Lv 90
    Quote Originally Posted by Ceons View Post
    you really got to stop assuming your opinion is fact
    Best post to come out of this thread lately.
    (2)

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