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  1. #1
    Player
    Rhianu's Avatar
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    Rhianu Esparta
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I've played Zelda for years and none of the 3D versions have jump and that didn't make them any less fun.
    Uh... wrong. Every single Zelda game has had a jump function ever since Ocarina of Time on the N64. It's an auto-jump function, and not a jump-button, but it's still jumping. For example, when you run off a ledge or a cliff, Link automatically jumps, whereas in FFXIV you run into an invisible wall when you try to run off a ledge or cliff. Also, Link automatically jumps up small ledges and climbs over bigger ones, both of which would be impassible barriers that you would have to walk all the way around in FFXIV.

    Traveling and exploring in the Zelda games would be a huge pain in the ass if it wasn't for the auto-jump function, just like it's a huge pain in the ass in FFXIV and FFXI. It's gotten better since they changed the collision detection, but it's still problem, and the only way to fix it is with a jump function.

    If the dev team wants to, they can make it an auto-jump like Zelda instead of a jump-button like Mario, but one way or another we need to be able to jump.
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    Last edited by Rhianu; 05-21-2011 at 06:53 AM.
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  2. #2
    Player
    Sushirom's Avatar
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    Kharika Irekei
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    Quote Originally Posted by Rhianu View Post
    Uh... wrong. Every single Zelda game has had a jump function ever since Ocarina of Time on the N64. It's an auto-jump function, and not a jump-button, but it's still jumping. For example, when you run off a ledge or a cliff, Link automatically jumps, whereas in FFXIV you run into an invisible wall when you try to run off a ledge or cliff. Also, Link automatically jumps up small ledges and climbs over bigger ones, both of which would be impassible barriers that you would have to walk around in FFXIV.

    Traveling and exploring in the Zelda games would be a huge pain in the ass if it wasn't for the auto-jump function, just like it's a huge pain in the ass in FFXIV and FFXI.
    For a split second, I was worried you were defining OoT was the first Zelda. This goes back to an earlier post. Action prompt jumps and climbs. 11 Had those. But still, this would end up as being something added at a much later date. I guess the best way to define this, for me, would be active jumping vs passive jumping. Is it a button you press that you can freely jump as you please, or will you get a jump animation that happens at key areas.


    (This thread made me wish I was Yoshi-P trolling as a player. Just so I could come out at the end and be like "This stuff's ridiculous.")
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  3. #3
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    Tezz_Xivectro's Avatar
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    Tezz Xivectro
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    Quote Originally Posted by Rhianu View Post
    Uh... wrong. Every single Zelda game has had a jump function ever since Ocarina of Time on the N64. It's an auto-jump function, and not a jump-button, but it's still jumping. For example, when you run off a ledge or a cliff, Link automatically jumps, whereas in FFXIV you run into an invisible wall when you try to run off a ledge or cliff. Also, Link automatically jumps up small ledges and climbs over bigger ones, both of which would be impassible barriers that you would have to walk all the way around in FFXIV.

    Traveling and exploring in the Zelda games would be a huge pain in the ass if it wasn't for the auto-jump function, just like it's a huge pain in the ass in FFXIV and FFXI. It's gotten better since they changed the collision detection, but it's still problem, and the only way to fix it is with a jump function.

    If the dev team wants to, they can make it an auto-jump like Zelda instead of a jump-button like Mario, but one way or another we need to be able to jump.
    (irrelevant to thread, but...)
    It dates back even further than OoT. In fact every Zelda but the original(i think) has some form of jump or ledge hopping.

    Link's awakening: Jump
    A link to the past: Ledge Jump
    Adventure of Link: Jump
    Original Zelda: No Jump

    The difference is that the game was designed around the need to jump though.
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