Face it, there's legitimate reasons that it's not needed, hence why Yoshida himself says it's very low priority instead of normal priority where it was.
Yoshi-P:
Examination of the implementation of jumping(moved from Current Tasks as lower priority)
*Implementation dependent upon risk analysis
The main argument against it, as people love to ignore, is they're changing collision detections, which is all jumping is, a movement to get around CD.
As I said in my post which I'm not quite sure if you read, I think the main problem people have with simply adding in "advanced collision detection" is the fact that it looks like you are sliding up and down walls, it looks completely silly, it looks worse than if they just added jump in my opinion.Yoshi-P:
Examination of the implementation of jumping(moved from Current Tasks as lower priority)
*Implementation dependent upon risk analysis
The main argument against it, as people love to ignore, is they're changing collision detections, which is all jumping is, a movement to get around CD.
We don't know if it's going to slide or if they're going to change it.As I said in my post which I'm not quite sure if you read, I think the main problem people have with simply adding in "advanced collision detection" is the fact that it looks like you are sliding up and down walls, it looks completely silly, it looks worse than if they just added jump in my opinion.
However, a player-controlled jump-anywhere button would result in bunny hops. You simply can't deny that there will always be people who are going to spam the jump button.
Peach Parfait/Khulan Angura on Gilgamesh
I get annoyed when people try to make baseless arguments for trivial things, yet I post on the forums. I get annoyed when telemarketers call my house yet I don't shut off my phone. I hate commercials yet I still watch TV. I hated school yet I didn't drop out. I hate some of the people where I work yet that doesn't mean I'm going to quit my job.
What does it matter if people are annoyed with people jumping? There will always be player created annoyances, that is part of any MMO. You are annoyed with jumping just as people are annoyed with the "advanced collision detection".
I gave a base for my argument against it...people will abuse it for bunny hopping and that's annoying. There's arguments against collision detection too. But we have what we have and I'd prefer the "go to ledge, press button, auto-jump" jump rather than "space to spam jump."I get annoyed when people try to make baseless arguments for trivial things, yet I post on the forums. I get annoyed when telemarketers call my house yet I don't shut off my phone. I hate commercials yet I still watch TV. I hated school yet I didn't drop out. I hate some of the people where I work yet that doesn't mean I'm going to quit my job.
What does it matter if people are annoyed with people jumping? There will always be player created annoyances, that is part of any MMO. You are annoyed with jumping just as people are annoyed with the "advanced collision detection".
I'm giving a basis for my opinion, I'm not trying to debate here; if you want to debate, do it with somebody else. But don't try to debate about my opinion.
Peach Parfait/Khulan Angura on Gilgamesh
But if those really annoying things didn't exist yet & there was a group of people demanding their implementation because they thought those annoying things were "fun" you'd be against it, yes? = DI get annoyed when people try to make baseless arguments for trivial things, yet I post on the forums. I get annoyed when telemarketers call my house yet I don't shut off my phone. I hate commercials yet I still watch TV. I hated school yet I didn't drop out. I hate some of the people where I work yet that doesn't mean I'm going to quit my job.
What does it matter if people are annoyed with people jumping? There will always be player created annoyances, that is part of any MMO. You are annoyed with jumping just as people are annoyed with the "advanced collision detection".
What people don't realize is with jump you're actually sliding up and down terrain as well, just with a different animation. Your position is being tracked which is sliding up and down the axis when you jump onto and up cliff faces. This is why if you jump you can notice that your character "pops" up higher while in mid air if you jump at a correct point that puts you onto the cliff face. This happens in quite a bit of even offline games.As I said in my post which I'm not quite sure if you read, I think the main problem people have with simply adding in "advanced collision detection" is the fact that it looks like you are sliding up and down walls, it looks completely silly, it looks worse than if they just added jump in my opinion.
What they did here was just take out the jump animation portion of it, but the mechanic is in essence the same.
I've explained my point on this in previous "Jump" threads. It provides no tactile feedback and kills my imersion as every character will need to be able to "Jump" the same distance or it would be unfair.
I'm sorry if I don't wana Lalafells doing moon jumps while the Elzen is having a hard time lifting his legs. They allready make it so you can scale sheer cliffs with mere willpower instead of walking up the ramp beside it. Why do we need a jump feature?
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