big NO on jumping. it already seems like SE has done too much "hand-holding" for example, mob levels displayed, mob aggressivness displayed, possible hate meter coming into play. Why add jumping?
big NO on jumping. it already seems like SE has done too much "hand-holding" for example, mob levels displayed, mob aggressivness displayed, possible hate meter coming into play. Why add jumping?
While I support the idea that jumping is of low-priority to the dev team right now, I do not understand how jumping implicates "hand-holding". Could you explain what you mean in detail? The way I understand it, adding a new way to traverse the game-world != making things easier, it's something completely different.
By your way of thinking, adding chocobos and airships would be "hand-holding", too, so would you be able to clarify what you really meant?
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