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  1. #151
    Player
    Nuru's Avatar
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    Mar 2011
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    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Onidemon View Post
    Let me break it down for you maybe this way you will understand it ... maybe.... i hope....

    Someone said they don't need to make any changes to FFXIV's design to add jump as an interactive option while near clifs as FFXIII, which is using the same graphic engine "Crystal tools", had that feature.

    So i was pointing out that FFXIII when it was designed(talking about maps and level design), had jumping off cliffs in mind and so the maps in that game were made the support such a feature.

    Now unless FFXIV is a port of FFXIII and they re-used the whole game's coding, that means they would need to re-design maps(code the algorithms necessary for getting a "Jump" button when near a cliff) in order to have this working.

    You thought you were clever and try to make an argument against jumping by saying "you said it yourself the game was not designed for it" to which i replied " a lot of the upcoming changes are features that were not planned for and for which the game was not designed for, yet we are getting them very soon. Thus rendering your argument invalid and making you look stupid. I can't blame you for getting upset... it's ok.
    Oh im sorry, my mistake, you should have been more specific if you were trying to make me look dumb.

    Is that really what your intentions were?

    you DO realize that I am on the dont-give-a-shit boat. I'm simply stating why they dont need to implement it NOW. And they wont, so this battle is won.
    (3)

  2. #152
    Player
    Onidemon's Avatar
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    Mar 2011
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    Ul'dah
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    Aaran Oni
    World
    Faerie
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    Gladiator Lv 70
    Quote Originally Posted by Leeloo View Post
    Except redesigning the job & battle system was of high importance and worth taking the time to do. Spending time to redesign a bunch of stuff so that certain people will be happy because they can jump....not so important.

    Your point was clear, but it wasn't a good point.
    Should i remind you they have separate teams working on different aspects of the game? Jumping= Map design team= no impact on the battle system team.

    Yoshi-P stated in one of his posts that they are redesigning current maps(most likely finishing blocked areas too) so while they are at it they could make them jump friendly.
    (1)

  3. #153
    Player
    Nuru's Avatar
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    Atehki Mejastra
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    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Onidemon View Post
    Should i remind you they have separate teams working on different aspects of the game? Jumping= Map design team= no impact on the battle system team.

    Yoshi-P stated in one of his posts that they are redesigning current maps(most likely finishing blocked areas too) so while they are at it they could make them jump friendly.
    They could, and they are still thinking about adding jump, which I am not scared of bunny hoppers or monkeys. I don't mind if it is implemented at all, but if it is, i'd just like to know if it serves a better purpose than just for the sake of jumping.
    (1)

  4. #154
    Player
    Seif's Avatar
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    Character
    Seif Dincht
    World
    Balmung
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    Marauder Lv 72
    I want to jump!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! JUMP!!! Everywhere when I want to! Enough with XIV taking away every choice an RPG should have just let me jump at least dammit!!
    (0)

  5. #155
    Player
    Onidemon's Avatar
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    Aaran Oni
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    Faerie
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    Quote Originally Posted by Nuru View Post
    Oh im sorry, my mistake, you should have been more specific if you were trying to make me look dumb.

    Is that really what your intentions were?

    you DO realize that I am on the dont-give-a-shit boat. I'm simply stating why they dont need to implement it NOW. And they wont, so this battle is won.
    For someone who is on the dont-give-a-shit boat, you do seem to lean on the "against jumping" side. Especially when you say they should implement stuff the game was not designed for. The same could be said about a lot of features that are planned for the game..... i think your logic is quite out of place especially in a game like FFXIV which's lacking so much.
    (0)
    Last edited by Onidemon; 05-21-2011 at 04:26 AM.

  6. #156
    Player
    Nuru's Avatar
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    Atehki Mejastra
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    Sargatanas
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    Quote Originally Posted by Onidemon View Post
    For someone who is on the dont-give-a-shit boat, you do seem to lean on the "against jumping" side. Especially when you say they should implement stuff the game was not designed for. The same could be said about a lot of features that are planned for the game..... i think your logic i quite out of place especially in a game like FFXIV who's lacking so much.
    When did it occur to you that i was against jumping? I am solely against the implementation of jumping at this point in time. You have failed to answer my questions throughout this whole thread, so therefor, you have most likely failed to understand my stance on this subject. You simply assumed I was another person that was against jumping, but i assure you, you have misunderstood and ignored that fact for about 5 pages straight.

    About implementing stuff that a game is not designed for.. well, thats why a map needs Redesigning, thats why a battle system needs redesigning, thats why the class system needs redesigning (or enhancement, rather). Because the dev team doesn't believe that this game was designed to fail, which it has, and it the main cause for the major revisions.

    So, in order to implement jump, they are most likely redesigning maps, so that this game is designed for jumping.

    Is that easier to understand?
    (2)

  7. #157
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    big NO on jumping. it already seems like SE has done too much "hand-holding" for example, mob levels displayed, mob aggressivness displayed, possible hate meter coming into play. Why add jumping?
    (2)

  8. #158
    Player
    Adol's Avatar
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    Mar 2011
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    The bedroom
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    Character
    Matiallais Archdalaix
    World
    Cerberus
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    Gladiator Lv 81
    Quote Originally Posted by Bigglesworth View Post
    big NO on jumping. it already seems like SE has done too much "hand-holding" for example, mob levels displayed, mob aggressivness displayed, possible hate meter coming into play. Why add jumping?
    While I support the idea that jumping is of low-priority to the dev team right now, I do not understand how jumping implicates "hand-holding". Could you explain what you mean in detail? The way I understand it, adding a new way to traverse the game-world != making things easier, it's something completely different.
    By your way of thinking, adding chocobos and airships would be "hand-holding", too, so would you be able to clarify what you really meant?
    (1)

  9. #159
    Player
    Onidemon's Avatar
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    Aaran Oni
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    Faerie
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    Gladiator Lv 70
    Quote Originally Posted by Nuru View Post
    When did it occur to you that i was against jumping?
    When you say things like these below...

    Quote Originally Posted by Nuru View Post
    So now its just a matter of walking over cliffs or wasting time adding a feature that isn't needed. Right?
    Quote Originally Posted by Nuru View Post
    You do know that you basically said that FFXIV's maps were not designed for jumping, right?

    Whether it be automatic or free jump.

    "FFXIII and it's maps/levels were designed with that in mind. FFXIV was not."
    Quote Originally Posted by Nuru View Post
    Originally Posted by Evangela
    - maps were not designed for jumping

    - no need to implement at this moment
    At least these two are 100%



    Quote Originally Posted by Nuru View Post
    They do not need to redesign anything, they can always implement Jumping if they wanted to, but I am guessing that a good reason why they are holding off is because there really is no reason to implement it right now.
    The reason is simply because they have more important priorities at the moment. They may have even took some staff from the map re-design team to work on other more urgent aspects.



    Quote Originally Posted by Nuru View Post
    you DO realize that I am on the dont-give-a-shit boat. I'm simply stating why they dont need to implement it NOW. And they wont, so this battle is won.
    This whole thread is debating whether jumping should be added or not and not if it should be added NOW, it's already been stated that it's low priority for now so we all know that already.
    (1)

  10. #160
    Player
    Leeloo's Avatar
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    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Onidemon View Post
    Should i remind you they have separate teams working on different aspects of the game? Jumping= Map design team= no impact on the battle system team.

    Yoshi-P stated in one of his posts that they are redesigning current maps(most likely finishing blocked areas too) so while they are at it they could make them jump friendly.
    True. They could work it into their redesigns and plans for new areas. But they could also decide that the areas are fine without jumping. Should the team in charge of the zones base their designs around jumping because jumping is the most important thing? No. But that's how some of the opinions in this thread make it sound.

    And that's all a lot of us are saying. I'm not against the act of jumping and I'll be fine if they feel the need to add it. I can see it being useful in some cases. However, I won't be disappointed if it isn't either. If it happens it happens.

    I disagree that it NEEDS to be added.
    (2)

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