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  1. #141
    Quote Originally Posted by Evangela View Post
    It's their own fault to designed the maps that way

    2010 MMO should design maps and have include jumping/falling from the beginning
    I agree, it's always the developers fault for trying to do things differently. This is why we're still playing 8bit consoles.

    Quote Originally Posted by Onidemon View Post
    - maps were not designed for jumping, OMG OMG OMG, how in the world are they planning to add jobs and auto-attack then? I mean like it wasn't even designed for it. What are we going to do!

    I though my point was clear enough already....
    Maps require redesigns on various levels, from terrain, geometry and physics.

    Auto attack requires redesign on a smaller scale.

    Two different beasts.
    (1)

  2. #142
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    Quote Originally Posted by Elexia View Post
    I agree, it's always the developers fault for trying to do things differently. This is why we're still playing 8bit consoles.
    its why nintendo is going back to cartridges!

  3. #143
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    Evangela's Avatar
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    ok, if the problem is the maps were not designed for jumping so why don't they start redesigning them now?

    Yoshi-P said they have dev teams separated for each section and I think the map development team has nothing to do at this moment, why don't start working now?
    (0)

  4. #144
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    Quote Originally Posted by Evangela View Post
    ok, if the problem is the maps were not designed for jumping so why don't they start redesigning them now?

    Yoshi-P said they have dev teams separated for each section and I think the map development team has nothing to do at this moment, why don't start working now?
    they are doing this

    but jumping is STILL a low priority
    jumping right now will do ABSOULTELY NOTHING for the game itself, other then having it just for the sake of jumping

    do you even read whats going on in the updates?

  5. #145
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    Ceons's Avatar
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    Think thats what they might be doing with the collision detection and stuff. Some people may think walking on cliffs is the solution but I think it just is groundwork for the jump feature
    (0)

  6. #146
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    Quote Originally Posted by Onidemon View Post
    - maps were not designed for jumping, OMG OMG OMG, how in the world are they planning to add jobs and auto-attack then? I mean like it wasn't even designed for it. What are we going to do!

    I though my point was clear enough already....
    Community was calling for battle changes and jobs, (and the Final Fantasy Feel, mind you) something that would be a change in core mechanics of the game.

    Jumping is not a core mechanic, you don't need jumping to progress through the game, it's story, or anything in this game's virtual world for that matter.

    Jobs and auto-attack are enhancements and change to current, Already-Implemented aspects of the game. Of course, this game WAS designed for a Battle system and a sort of Class system.

    Quote Originally Posted by Ceons View Post
    Think thats what they might be doing with the collision detection and stuff. Some people may think walking on cliffs is the solution but I think it just is groundwork for the jump feature
    If this is what they are doing (readying the maps for jump implementation), then they are doing something right.

    If they added Jump right now, it wouldn't make much sense. Just like TheVedis said, it'd be adding jump just for the sake of jumping.
    (2)
    Last edited by Nuru; 05-21-2011 at 04:06 AM.

  7. #147
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    That wasn't the point at all Nuru
    (1)

  8. #148
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    Zirnuwil Wyznlorhsyn
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    Quote Originally Posted by Onidemon View Post
    - maps were not designed for jumping, OMG OMG OMG, how in the world are they planning to add jobs and auto-attack then? I mean like it wasn't even designed for it. What are we going to do!

    I though my point was clear enough already....
    Except redesigning the job & battle system was of high importance and worth taking the time to do. Spending time to redesign a bunch of stuff so that certain people will be happy because they can jump....not so important.

    Your point was clear, but it wasn't a good point.
    (1)

  9. #149
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    Quote Originally Posted by Nuru View Post
    lol you don't make sense at all. You referenced FFXIII and now both of you are completely ignoring it as if it never happened.

    No, your point was not obvious, there was no point.
    Let me break it down for you maybe this way you will understand it ... maybe.... i hope....

    Someone said they don't need to make any changes to FFXIV's design to add jump as an interactive option while near clifs as FFXIII, which is using the same graphic engine "Crystal tools", had that feature.

    So i was pointing out that FFXIII when it was designed(talking about maps and level design), had jumping off cliffs in mind and so the maps in that game were made to support such a feature.

    Now unless FFXIV is a port of FFXIII and they re-used the whole game's coding, that means they would need to re-design maps(code the algorithms necessary for getting a "Jump" button when near a cliff) in order to have this working.

    You thought you were clever and try to make an argument against jumping by saying "you said it yourself the game was not designed for it" to which i replied " a lot of the upcoming changes are features that were not planned for and for which the game was not designed for, yet we are getting them very soon. Thus rendering your argument invalid and making you look stupid. I can't blame you for getting upset... it's ok.
    (1)
    Last edited by Onidemon; 05-21-2011 at 04:27 AM.

  10. #150
    Quote Originally Posted by Evangela View Post
    ok, if the problem is the maps were not designed for jumping so why don't they start redesigning them now?

    Yoshi-P said they have dev teams separated for each section and I think the map development team has nothing to do at this moment, why don't start working now?
    Or they can focus on more important things.

    Also:

    Yoshida - " Examination of the implementation of jumping(moved from Current Tasks as lower priority)
    *Implementation dependent upon risk analysis"

    It doesn't matter in the end.
    (0)

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