Quote Originally Posted by Tezz_Xivectro View Post
By collision-based jumping you're referring to an automated(or animated) jump as you approach an object (fence, ledge etc?) right?
I've been asking for this since Alpha. Either Zelda-style or FF13(FF10(2)) style.

Free jumping would only be different in that you could do it anywhere if you felt like it.


Anyway, the argument back then was that automated jump spots would have to be planned out on ALL existing zones or maps. Because of adding specific jump spots or coding in rules for certain existing objects, that it would take up more time than to just add free jumping.

Obviously, no one knows the real development cost/time, but it seems the argument makes sense to just add free jumping and to make adjustments to that if needed.
Well, the jump spots you speak of would most likely be near impassible cliffs, or.. they WERE impassible before we were able to just walk over everything.

The question wasn't a matter of how it would work, but how it would be any different, "Visually" (since there is no actual need for jumping besides scaling small cliffs).