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  1. #81
    Player
    Onidemon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by TheVedis View Post
    SOlution to jump smamming = make it take stamina!
    Excellent constructive argument. Finally someone using their brain.
    (0)

  2. #82
    Player
    Ceons's Avatar
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    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    Quote Originally Posted by Nayt View Post
    I still don't want jump. I see more annoyance than enjoyment coming out of it
    oh wait i have an answer for you.

    Quote Originally Posted by Abriael View Post
    Too bad that the equation jumping = annoyance is your opinion only. Quite obviously a lot of people (and the dev team) disagree.
    FIXED!
    (0)

  3. #83
    Player
    Nuru's Avatar
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    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Onidemon View Post
    Excellent constructive argument. Finally someone using their brain.
    Or make it collision-based, right?
    (2)

  4. #84
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ceons View Post
    No, dev agree jump is needed, in fact they suggested it. The only thing that happened now is that they decided the battle and the complete rework of the game was to be done first.
    Actually the producer letter not only downgrades jumping to a lower priority, but actually points out that the implementation is, as of now, a big IF.
    So no, they don't agree it's needed. Reading is a nice skill to have

    Quote Originally Posted by Ceons View Post
    FIXED!
    The dev team, I'm afraid, doesn't disagree with the fact that jumping can be an annoyance, as Yoshida clearly stated in one of his posts, while they definitely disagree that jumping equals "awesome", as they downgraded it's priority, and put it's implementation in doubt.
    if it was an "awesome" feature for them, they'd implement it asap. Obviously, not so.
    They know it's marginal, and the few vocals ones that spam multiple threads on it like jumping could singlehandedly turn this game in an awesome one are completely inconsequential.
    (6)
    Last edited by Abriael; 05-21-2011 at 02:38 AM.

  5. #85
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ceons View Post
    FIXED!
    He didnt say annoyance, he said "too bad jumping = awesome is your opinion only.

    FIXED
    (1)

  6. #86
    Player
    Onidemon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Abriael View Post
    Again, i'm sorry, you're not the judge of the validity of an argument. Sorry to burst a bubble
    I'm not judging, just using common sense. No bubble bursted don't worry!



    Quote Originally Posted by Abriael View Post
    because that someone has posted such arguments multiple time, and he doesn't need to repeat them for your sake, especially due to the fact that your opinion on the matter is completely inconsequential to what will be implemented or not in the game. Convincing you or any other random forum poster with very selective reading abilities is of zero importance.
    There is no need to repeat those fabled valid arguments against jumping yet you repeated what, 3 times now that there is arguments somewhere instead of telling me what these arguments are and end this debate. Wow...



    Quote Originally Posted by Abriael View Post
    Oh really? and I lost it because you say so?
    I'm just following your logic, you seem to think we shouldn't have jump because you and some other people say so.

    Quote Originally Posted by Abriael View Post
    Looking at the producer letter looks like we're winning that battle, and that's exactly the reason why you're raging
    You talk about selective reading, yet Yoshi-P wrote that it's on low priority for now, which makes sense as the core gameplay mechanics are broken and need fixing asap. And you read what? "Jumping features is abolished" lol....
    (2)
    Last edited by Onidemon; 05-21-2011 at 02:39 AM.

  7. #87
    Player
    Ceons's Avatar
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    Mar 2011
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    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    Make it a 5 sec cooldown and everytime you spam the cool down increases by 2 seconds until you have jumped 10 times then you can't jump anymore for a whole minute. any other valid arguments besides bunny hopping?
    (1)

  8. #88
    Player

    Join Date
    Apr 2011
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    11
    Jumping would actually be kind of interesting if they implemented a need for it in dungeon content, or in the world in general. Such as to get to certain areas, or to progress through dungeons you needed to jump over things, or from ledge to ledge or so forth. Makes it a little more interactive.
    (1)

  9. #89
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Let's go for realistic jumping. You'll make it maybe 2-3 feet off the ground if you're good at it. Unarmored. With an empty backpack. In chainmail, forget it.
    (1)

  10. #90
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
    Location
    Ul'dah
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    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Jump is not NEEDED but that doesn't mean it shouldn't be added.


    Highlighted in green can be overcome by different means.
    Pros:
    Adds another layer of player freedom.
    Can add to strategy (dungeons, etc).
    Can easily overcome small obstacles in the field.


    Cons:
    Takes up development time.
    Players spamming jump.

    At bare minimum the only downside seems to be development time. Not saying it adds a whole lot either, but it certainly wouldn't hurt much.
    (0)

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