Page 5 of 68 FirstFirst ... 3 4 5 6 7 15 55 ... LastLast
Results 41 to 50 of 675
  1. #41
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    I haven't seen any compelling arguement against jump beside

    - 'Jump is totally not FF like!! No FF has ever had jump and thats the reason it should stay that way!' or Cause FF was never innovative and in fact they have released the same exact game over and over again with new graphics, cause it worked and thats the way it was and it was FF!!! ???

    - 'I dont want to see everyone jump like bunnies!!!1'
    *watch out, once we have the jump ability all will turn to easter bunnies and jump just to irritate YOU. Cause people have nothing better to do like have fun or do things in game etc*
    and the best reasons yet...

    - 'it breaks my immersion' . . . . lol

    Seriously. Let there be jump. Get over your hate of the most successful MMO - WOW and please don't think putting things in the game are stealing it from wow. Some things should standard in the gaming market today. Wow was not the first game with jump, and its definitely not the only one.
    (4)

  2. #42
    Player
    Benji's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    213
    Character
    Benji Koh
    World
    Leviathan
    Main Class
    Lancer Lv 28
    Considering the chart is plans up to SUMMER 2011 and Summer starts in about a month...I'm liking the looks of 1.17b and 1.18. I think this game is finally hitting the point where it'll be really fun to play.
    (4)

  3. #43
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    How about you go read the Producer Letter and see the shit they're adding before you go jumping down my damn throat. Jump may make the game for fun for YOU but it makes no impact on my gameplay. I've played Zelda for years and none of the 3D versions have jump and that didn't make them any less fun.
    No it didn't make it less fun you are right.. but on the other hand, it could have made it MORE FUN!
    (1)

  4. #44
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    If it doesn't impact your game play, why take a stance against it?
    (1)

  5. #45
    Quote Originally Posted by Ceons View Post
    I haven't seen any compelling arguement against jump beside
    I haven't seen any compelling argument for it beyond:

    "It will let me explore more!"

    No it won't. The game has to be designed for it.

    "It will let me get over small ledges!"

    Collision detection changes solves that.

    You say:

    Get over your hate
    Yoshida says it's not important, therefore low priority, so it's time to get over it and realize it's not important.
    (14)

  6. #46
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    No jumping thank you. A further removal of environmental collision detection (allowing us to climb/drop cliffs everywhere) makes jumping completely obsolete and useless for anything else than griefing.

    The implementation of jumping dropped to low priority and possibly being completely ruled out is one of the best news in this producer letter.

    besides, there are already plenty threads on the topic. Maybe you should have posted in those.
    (7)
    Last edited by Abriael; 05-21-2011 at 01:24 AM.

  7. #47
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Let me say I'm not against jumping if they implemented it I would be ok with it, but I don't think it's more important than the other things they're working on right now. Let's get the things that matter out of the way first.
    (0)

  8. #48
    Player

    Join Date
    Mar 2011
    Posts
    768
    I don't like the whole WoW style jumping but I can't blame people for wanting it with the awful map design we have.
    (4)

  9. #49
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Demacia View Post
    I don't like the whole WoW style jumping but I can't blame people for wanting it with the awful map design we have.
    Which can be solved much more conveniently (and in a much less annoying way) by further removing environmental collision detection where it doesn't make sense, giving the ability to climb cliffs and drop down from them.
    Which is exactly what they're doing, mind you.
    (1)

  10. #50
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Yoshi-P didnt say that they werent going to implement it, its just being put on the backburner for now because the foundation of the entire game, actual substantial content and the battle system, are much more important than having the option to jump at this time. As a reply to an earlier post, yes, auto attack is THAT important as it stands, because unless they get the base of the combat system right, no one will care whether you can jump or not.

    Also i'm sure they have to go back and do mocap for the jump animations to get them just right, if they decide to implement jump, whether an auto-jump or manual jump.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

Page 5 of 68 FirstFirst ... 3 4 5 6 7 15 55 ... LastLast

Tags for this Thread