Quote Originally Posted by Jennestia View Post
You're such a troll lol. Animation have nothing to do with it - If there's nothing there you can't utilize it; FFXIV's water is a bitmap then empty space, there's nothing there, hence in her example which compared FFX to FFXIV, if you're going to make a swimming mechanic you need something there - FFX had Blitzball and some Underwater boss fights; FFXIV has nothing but a bitmap.
And adding props and mobs in the underwater areas is impossible.

No wait, it's not, it's pretty easy.

That and a shader that simulates underwater visual distortion and you've got bioshock style underwater areas.


I agree, for a developer he is too shortsighted lol.


And yes to jumping, anything that can be later used for more engaging fights is welcome.