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  1. #641
    Player
    Buddhsie's Avatar
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    Aug 2011
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    Character
    Buddhsie Asura
    World
    Sargatanas
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    Lancer Lv 50
    You've seen the video from the live letter showing what they had worked on for a jump animation so far right? What did you think of that? Yoshi himself said the height was a little extreme. I agree with him there, but I was actually really impressed with the motions of the characters especially the landing. It was also impressive to see the jumping while running was well done. I know that was merely an early stage test, but it still looked good to me, albeit a little high.

    I've always been very impressed with all of the motions in the game so far, I've yet to see an emote or an attack that I can say is unrealistic or impossible. For me it's one of FFXIV's greatest accomplishments in the game so far.
    (4)

  2. #642
    Player
    buritoslicer's Avatar
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    Mar 2011
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    Buritoslicer Buritosandwich
    World
    Sargatanas
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    Gladiator Lv 50
    I can already see it... Bunch of noobs breaking my immersion by repetitively jumping around. Wouldn't be as bad as those guys who keep taking out and putting away their mog weaps.

    On a serious note, the jumping in tera is completely lamesauce.
    (3)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  3. #643
    Player
    Nakiamiie's Avatar
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    Apr 2011
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    Character
    Maelina Sylfei
    World
    Hyperion
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    Conjurer Lv 64
    Quote Originally Posted by Buddhsie View Post
    You've seen the video from the live letter showing what they had worked on for a jump animation so far right? What did you think of that? Yoshi himself said the height was a little extreme. I agree with him there, but I was actually really impressed with the motions of the characters especially the landing. It was also impressive to see the jumping while running was well done. I know that was merely an early stage test, but it still looked good to me, albeit a little high.

    I've always been very impressed with all of the motions in the game so far, I've yet to see an emote or an attack that I can say is unrealistic or impossible. For me it's one of FFXIV's greatest accomplishments in the game so far.
    I liked the height of it, it felt very fantasy-esque.
    I hope it still will be a decent height on the final feature. ;D

    Quote Originally Posted by buritoslicer View Post
    On a serious note, the jumping in tera is completely lamesauce.
    Good thing we don't have the same development team then.
    (4)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #644
    Player
    Buddhsie's Avatar
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    Buddhsie Asura
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    Sargatanas
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    Lancer Lv 50
    Quote Originally Posted by buritoslicer View Post
    I can already see it... Bunch of noobs breaking my immersion by repetitively jumping around. Wouldn't be as bad as those guys who keep taking out and putting away their mog weaps.

    On a serious note, the jumping in tera is completely lamesauce.
    I've never understood this notion people keep bringing up that others jumping repeatedly ruins their immersion. In what way does it? Is it because it's unrealistic that someone stands in 1 spot jumping constantly? Or is it that it's just annoying to you? In any case a character's actions should reflect the player controlling them; by this logic we could say that someone who constantly jumps should be considered annoying, have a short attention span, and should simply be ignored. Someone who hits the space bar constantly either has a very low attention span or is bored. Alternatively, perhaps a roleplayer is preparing for the day by doing their morning jumping exercises? God knows how those people think.

    Rather than talking about immersion garbage, just say that you lack enough patience to see someone jump more than twice in 10 seconds without becoming extremely aggravated to the point that you'll post on a forum in protest of a not only fun, but necessary game feature. Someone with common sense would likely tell you to either; a) rotate your camera away from them, b) move your character away from them, or c) just deal with it. You could even be civil about it and send them a tell asking them to stop! Then if you're lucky they'll develop an undying love for you and follow you around everywhere jumping (I know I would).

    Stop being babies, noone to date has come up with a legitimate reason to not implement jump into this game (News flash! There is none).
    (3)

  5. #645
    Player
    GinTama's Avatar
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    Mar 2011
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    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    jumping? oh hell no
    (4)

  6. #646
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Buddhsie View Post
    You've seen the video from the live letter showing what they had worked on for a jump animation so far right? What did you think of that? Yoshi himself said the height was a little extreme. I agree with him there, but I was actually really impressed with the motions of the characters especially the landing. It was also impressive to see the jumping while running was well done. I know that was merely an early stage test, but it still looked good to me, albeit a little high.

    I've always been very impressed with all of the motions in the game so far, I've yet to see an emote or an attack that I can say is unrealistic or impossible. For me it's one of FFXIV's greatest accomplishments in the game so far.
    I thought it didn't look smooth enough. But it's not really something I can safely critique without trying it myself.
    (1)

  7. #647
    Player

    Join Date
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    someplace
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    Quote Originally Posted by Buddhsie View Post
    I've never understood this notion people keep bringing up that others jumping repeatedly ruins their immersion. In what way does it? Is it because it's unrealistic that someone stands in 1 spot jumping constantly? Or is it that it's just annoying to you? In any case a character's actions should reflect the player controlling them; by this logic we could say that someone who constantly jumps should be considered annoying, have a short attention span, and should simply be ignored. Someone who hits the space bar constantly either has a very low attention span or is bored. Alternatively, perhaps a roleplayer is preparing for the day by doing their morning jumping exercises? God knows how those people think.

    I like the animations in this game (animation lock notwithstanding), but that jump animation needed a lot of work. Obviously, we should still get jump. But I'm sure preparing myself to complain when it's not up to scratch. lol.
    (2)


  8. #648
    Player
    buritoslicer's Avatar
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    Mar 2011
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    Character
    Buritoslicer Buritosandwich
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Buddhsie View Post
    I've never understood this notion people keep bringing up that others jumping repeatedly ruins their immersion. In what way does it? Is it because it's unrealistic that someone stands in 1 spot jumping constantly? Or is it that it's just annoying to you? In any case a character's actions should reflect the player controlling them; by this logic we could say that someone who constantly jumps should be considered annoying, have a short attention span, and should simply be ignored. Someone who hits the space bar constantly either has a very low attention span or is bored. Alternatively, perhaps a roleplayer is preparing for the day by doing their morning jumping exercises? God knows how those people think.

    Rather than talking about immersion garbage, just say that you lack enough patience to see someone jump more than twice in 10 seconds without becoming extremely aggravated to the point that you'll post on a forum in protest of a not only fun, but necessary game feature. Someone with common sense would likely tell you to either; a) rotate your camera away from them, b) move your character away from them, or c) just deal with it. You could even be civil about it and send them a tell asking them to stop! Then if you're lucky they'll develop an undying love for you and follow you around everywhere jumping (I know I would).

    Stop being babies, noone to date has come up with a legitimate reason to not implement jump into this game (News flash! There is none).
    The first half of that post was for trololol (my apologies) . Cmon the reasoning behind it is completely ridiculous, I'm for jumping. And your rant was awesome.
    (2)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  9. #649
    Player
    buritoslicer's Avatar
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    Mar 2011
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    Buritoslicer Buritosandwich
    World
    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Nakiamiie View Post
    Good thing we don't have the same development team then.
    Good thing were not using the Unreal Engine
    (0)
    (*) Buritoslicer Buritosandwich - CounterPost XIV of Sargatanas
    http://www.counterpostfc.com
    Quote Originally Posted by Rentahamster View Post
    "Buritoslicer Buritosandwich" is one of the best names on Lindblum.

  10. #650
    Player Alerith's Avatar
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    Jul 2011
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    Ul'dah
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    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Buddhsie View Post
    Now the argument has swayed towards "We don't want jumping because it won't be well implemented". This is a Final Fantasy game. How can you think they would settle for "poorly animated jumps"? You know that when they put jump into the game it'll look great, so why fight it?
    This is a Final Fantasy game. How can you think they would settle for the horrible condition they released this game in? The company doesn't always make good decisions.
    (0)

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