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  1. #101
    Player
    Onidemon's Avatar
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    Mar 2011
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    Ul'dah
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    Aaran Oni
    World
    Faerie
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    Gladiator Lv 70
    Quote Originally Posted by Abriael View Post
    Unfortunately your common sense is hardly common. As this thread and others clearly shows. Your mistaking your own biased opinions as common sense, which is quite hilarious to see.



    it's much faster, and more fun, to see you run in circles and try to bite your tail



    Nope. We shouldn't have jump because many people evidently dislike it, and what the developers are actually doing right now (removing collision detection on cliffs) makes jumping completely obsolete and useless with this game's level design.



    No. I read that not only jumping has been downgraded in priority, but it's implementation is also clearly stated as something that's not a given. It's getting further away, and very possibly it won't happen at all. Looks like things look quite bleak for the jumping fans, and quite obviously, looking at your heated posts in which you attack people on a personal level and mistake your own opinion as absolute fact, this is causing you to rage your heart out.

    Oh, just for the record, bolding your posts doesn't make your arguments more solid. Might wat to write like everyone else instead of flying in the face of the most basic notions of netiquette.
    Jumping while it would be a nice addition based on all the arguments given in this thread by myself and all the people for it, would require time and effort from the development team. At this point, the battle system is being reworked, a new job system is added and content is created to make up for the lack of things to do in game.

    From any manager's point of view it's clear where the priorities lay and while a feature is assigned a lower priority, simply because the man power needed for it would help speed up the the work on more important aspects of the game, doesn't mean that this specific features is ruled out. It's simply on pause until everything is back on track.

    From the producer's letter X


    "Examination of the implementation of jumping(moved from Current Tasks as lower priority)
    *Implementation dependent upon risk analysis"

    Risk analysis.

    "Risk analysis techniques work the same irrespective of the industry they're applied to, and the desired results are even quite similar. Just as the petroleum industry might try to predict future utilization of fixed assets, a game developer might attempt to predict future results of a given game situation. In the petroleum industry, data models supply executives with information so they may make cost/benefit decisions regarding the assets. Similarly, a combat model for a game helps a designer predict the outcome and see if adjustments need to be made to races, classes, and groups such that balance is achieved. In both cases, risk analysis techniques decrease uncertainties and allow the maximum potential to be reached."

    Read what you want from the letter, but trust me when i say this is what he means.

    P.S I like bold.... it makes me stand out from the crowd! Or should SE abolish this option as it makes me look illiterate or is it breaking your forum immersion?
    (3)
    Last edited by Onidemon; 05-21-2011 at 03:01 AM.

  2. #102
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by Vesperia View Post
    Yeah well go play tomb raider and get back to me
    You mean a Tomb Raider without a dungeon, lost ruins and temples? Only with the training room to jump around and nothing else? Boring
    (0)

  3. #103
    Player
    Nuru's Avatar
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    Mar 2011
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    Atehki Mejastra
    World
    Sargatanas
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    Arcanist Lv 60
    OH YAY IVE GONE IGNORED ONCE AGAIN BECAUSE MY STATEMENT IS VALID!

    Go back one page if you took this bait.

    Then come back with both of my questions answered.
    (1)

  4. #104
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Kipp Kaida
    World
    Sargatanas
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    Conjurer Lv 70
    Quote Originally Posted by Elexia View Post
    Yeah.

    It's like saying "90% of MMOs have a lava zone."


    Well yeah.
    Too bad some of the mmo's releasing and released later this year aren't all about auto-attack. I honestly don't see why jump would be a bad idea and the opposers of it have yet to really prove a point why it shouldn't be implemented
    (0)

  5. #105
    Player
    Sushirom's Avatar
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    May 2011
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    Gridania
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    51
    Character
    Kharika Irekei
    World
    Gungnir
    Main Class
    Pugilist Lv 50
    Okay. Jumping would totally be a gimmicky enjoyment for this game. The things everyone seems to want to jump over are inconsequential. For that half a foot drop you consider a problem, you could probably have walked around it in seconds and ignored it since most of those are only three or four feet wide except things that are actual minor to major cliff drops. There's usually a certain scenic routing to the way the land is in FF.

    Some of these things everyone wants to jump off of and on are just more gimmick fun. You know~ There's an old saying about idiots liking high places. Like...I can tell what everyone wants to jump. Some of these things are leg breaking leaps. I'd abhor something like that in FF. (Please refrain from turning this into a "lolVideoGamesRealism" argument) I avoid games like wow because I don't like seeing men in plate mail jumping off of mountains and being A-OKAY. I like that immersive feel of how a path may feel. Like this is where someone would walk because they would realistically not want to tread an unnecessarily dangerous path.

    Swimming~ Swimming just has no point in this game right now. AhtUrghan in 11 had a temple that was technically underwater. Having to swim to something like that would be kind of cool.

    I didn't want to go into anything, because all I wanted to say was that the people arguing that anyone who doesn't want jumping is holding back the progress of the game. That sounds so simple minded. Yes~ Jumping is the key to fixing everything. It's the most thought out, deep and fulfilling additive to an MMO experience. It's like those people who are extremely superstitious that call people that don't believe in ghosts close-minded. A totally backwards logic progression. Jumping and swimming are a shallow development feature. Content, environment, lore and fundamental gameplay should step in before considering those. Why would I care if I can jump or swim if there's no where to go to except climb a mountain the developers never intended to detail because they didn't think anyone would see it.

    EDIT: Basically, I see a lot of "We want jump." vs "We don't NEED jump." Ive seen the NEED word used very often by the jump opposing side. Not because they don't want jump. It's just they seem like they understand the priorities of the developer. On the other side, while the "wanters" may understand that there is a prioritized system to this, they keep bringing it up. Like I could understand making posts in order to ensure your voice is heard. You want them to consider your idea. But jumping IS on their list. They said they want to play around with the idea. So forcing the topic so much goes from voicing your opinion to make sure it gets worked on, to just pushing that you want jump more than other things; like you want it now. But regardless of hard you want it, jump is just a low tier priority at the moment.

    Someone argued auto-attack being a laughable "higher priority" then jumping. The first wave of things I believe they mentioned they're going to test out is the dungeons. At this current moment, although the belief is the battle system is broken. But it's workable for the time being. We have a tremendous lack of content.
    (5)
    Last edited by Sushirom; 05-21-2011 at 03:23 AM.

  6. #106
    Player
    Nakiamiie's Avatar
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    Apr 2011
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    Limsa Lominsa
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    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Evangela View Post
    from the 10th letter, it's look like they are not going to implement Jumping/falling system because they thought it's a lower priority

    so I want everyone who want to be able to jump of the cliff, swim in the lake, run with the wind, make your extremely travel around Eorzea... please LIKE this thread and share your opinions, Thanks
    Count my vote in.
    Exactly like you said and more: jump cliffs, swim in lakes, fly with the wind (true flight, not a stupid hovering like the monsters -- even birds a hovering, it's pathetic).
    (1)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  7. #107
    Player
    Nuru's Avatar
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    Atehki Mejastra
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    Sargatanas
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    Arcanist Lv 60
    Still waiting for my answers.
    (1)

  8. #108
    Player
    Tezz_Xivectro's Avatar
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    Ul'dah
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    Tezz Xivectro
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    Hyperion
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    Gladiator Lv 50
    Quote Originally Posted by Nuru
    OH YAY IVE GONE IGNORED ONCE AGAIN BECAUSE MY STATEMENT IS VALID!

    Go back one page if you took this bait.

    Then come back with both of my questions answered.
    Quote Originally Posted by Nuru
    Not much of an argument, but a question.

    More like two questions.

    1. For the 5th time, would collision-based jumping be good enough? (I cant wait to see this go ignored again.)

    2. How would free-jumping be any different from collision-based jumping and/or our current way of being able to scale terrian?
    By collision-based jumping you're referring to an automated(or animated) jump as you approach an object (fence, ledge etc?) right?
    I've been asking for this since Alpha. Either Zelda-style or FF13(FF10(2)) style.

    Free jumping would only be different in that you could do it anywhere if you felt like it.


    Anyway, the argument back then was that automated jump spots would have to be planned out on ALL existing zones or maps. Because of adding specific jump spots or coding in rules for certain existing objects, that it would take up more time than to just add free jumping.

    Obviously, no one knows the real development cost/time, but it seems the argument makes sense to just add free jumping and to make adjustments to that if needed.
    (1)

  9. #109
    Player
    Holy_Dragoon's Avatar
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    Gridania
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    Holy Dragoon
    World
    Hyperion
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    Dragoon Lv 90
    I think FFXIV should be converted over to unrealistic cartoony graphics. Perhaps next we can have glowing eyes and weapons and shields and swords, and chest-plates too! Mobs should also sparkle when they die so I know they have loot on them.
    While we're at it, I should be able to run across the entire map in about 2 minutes, be able to call in Flying Chocobo Airstrikes, or place a magic turret that kills anything in sight. Garleans have those right? There should be no MP or HP, instead my screen goes red if I get attacked by mobs and regenerates if I can run away for 10 seconds.

    Oh wait don't forget jump, as it also makes the game better..
    (6)
    Last edited by Holy_Dragoon; 05-21-2011 at 03:21 AM.


  10. #110
    Player
    Nuru's Avatar
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    Atehki Mejastra
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    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Tezz_Xivectro View Post
    By collision-based jumping you're referring to an automated(or animated) jump as you approach an object (fence, ledge etc?) right?
    I've been asking for this since Alpha. Either Zelda-style or FF13(FF10(2)) style.

    Free jumping would only be different in that you could do it anywhere if you felt like it.


    Anyway, the argument back then was that automated jump spots would have to be planned out on ALL existing zones or maps. Because of adding specific jump spots or coding in rules for certain existing objects, that it would take up more time than to just add free jumping.

    Obviously, no one knows the real development cost/time, but it seems the argument makes sense to just add free jumping and to make adjustments to that if needed.
    Well, the jump spots you speak of would most likely be near impassible cliffs, or.. they WERE impassible before we were able to just walk over everything.

    The question wasn't a matter of how it would work, but how it would be any different, "Visually" (since there is no actual need for jumping besides scaling small cliffs).
    (1)

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