Zelda style jumping would be cool

 
			
			
				Zelda style jumping would be cool



 
			
			
				I support jumping, a manual jump. I want to be able to jump when and where I want to. No invisible walls, no stupid cool down, and be able to jump a good height. This is a fantasy game, being able to jump only two feet high and a few feet forward, no thanks. We have cool jumping animation during battles, but without enemies we can't jump or perform a jump of the same height? Ridiculous. I want to be able to jump over an Elezen, at the very least.
*takes cover for incoming flaming comments*
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)




 
			
			
				That's an amazing gif
I completely agree. Flame me instead.I support jumping, a manual jump. I want to be able to jump when and where I want to. No invisible walls, no stupid cool down, and be able to jump a good height. This is a fantasy game, being able to jump only two feet high and a few feet forward, no thanks. We have cool jumping animation during battles, but without enemies we can't jump or perform a jump of the same height? Ridiculous. I want to be able to jump over an Elezen, at the very least.
*takes cover for incoming flaming comments*
>>FLAMES HERE<<
 
			
			
				I for one don't want to be bound by the ground. The quickest distance between two points will always be a straight line, so its kind of dumb if a low fence is blocking me and I'm forced to go around. Should I just magically walk through it? That is not very realistic and its a lazy design practice. Right now the current map layout is not designed for jump, but I'm sure the 2.0 maps are since they're already in testing.
The most common complaint I see is that people just don't want to see it. Some are even against possible content that could require the use of jumping. I see a lot of content that involves falling...
Meh.. What the heck

And an action command will completely cover that:P Idk I prefer to see my character actually go through an animation of jumping a fence over seeing them hop it like some a 2inch tall rock.I for one don't want to be bound by the ground. The quickest distance between two points will always be a straight line, so its kind of dumb if a low fence is blocking me and I'm forced to go around. Should I just magically walk through it? That is not very realistic and its a lazy design practice. Right now the current map layout is not designed for jump, but I'm sure the 2.0 maps are since they're already in testing.
The most common complaint I see is that people just don't want to see it. Some are even against possible content that could require the use of jumping. I see a lot of content that involves falling...
Meh.. What the heck

 
			
			
				Thanks for being honest and saying it'll just be annoying. People who find it annoying will eventually get used to it, and people who abuse the spacebar and annoy others will eventually get tired of it. It'll all work out in the end!



 
			
			
				LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)


 
			
			
				There adding in jump reguardless what you say. Yoshi has already done testing and planed for it. Pretty sure they designed a ton of Areas already for Jumping. So to say no jumping your pose poning release of version 2.
I dont want it. Zelda like auto-jump would be okay.
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			 Originally Posted by Weathermore
 Originally Posted by Weathermore
					
 
						

 
			
 
			