+1 to implementing jumping.
just thinking of the number of times that I have had to run around for minutes trying to figure out how to go up or down a gradient of a few feet... feels like constant trolling by the dev team.
+1 to implementing jumping.
just thinking of the number of times that I have had to run around for minutes trying to figure out how to go up or down a gradient of a few feet... feels like constant trolling by the dev team.

If you want to jump so bad, try dragoon! Massive jump there lol

wtf se really no jump again
OMG THE CUTENESS
NO it is not needed!!



No it didn't make it less fun you are right.. but on the other hand, it could have made it MORE FUN!How about you go read the Producer Letter and see the shit they're adding before you go jumping down my damn throat. Jump may make the game for fun for YOU but it makes no impact on my gameplay. I've played Zelda for years and none of the 3D versions have jump and that didn't make them any less fun.

Uh... wrong. Every single Zelda game has had a jump function ever since Ocarina of Time on the N64. It's an auto-jump function, and not a jump-button, but it's still jumping. For example, when you run off a ledge or a cliff, Link automatically jumps, whereas in FFXIV you run into an invisible wall when you try to run off a ledge or cliff. Also, Link automatically jumps up small ledges and climbs over bigger ones, both of which would be impassible barriers that you would have to walk all the way around in FFXIV.
Traveling and exploring in the Zelda games would be a huge pain in the ass if it wasn't for the auto-jump function, just like it's a huge pain in the ass in FFXIV and FFXI. It's gotten better since they changed the collision detection, but it's still problem, and the only way to fix it is with a jump function.
If the dev team wants to, they can make it an auto-jump like Zelda instead of a jump-button like Mario, but one way or another we need to be able to jump.
Last edited by Rhianu; 05-21-2011 at 06:53 AM.
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For a split second, I was worried you were defining OoT was the first Zelda. This goes back to an earlier post. Action prompt jumps and climbs. 11 Had those. But still, this would end up as being something added at a much later date. I guess the best way to define this, for me, would be active jumping vs passive jumping. Is it a button you press that you can freely jump as you please, or will you get a jump animation that happens at key areas.Uh... wrong. Every single Zelda game has had a jump function ever since Ocarina of Time on the N64. It's an auto-jump function, and not a jump-button, but it's still jumping. For example, when you run off a ledge or a cliff, Link automatically jumps, whereas in FFXIV you run into an invisible wall when you try to run off a ledge or cliff. Also, Link automatically jumps up small ledges and climbs over bigger ones, both of which would be impassible barriers that you would have to walk around in FFXIV.
Traveling and exploring in the Zelda games would be a huge pain in the ass if it wasn't for the auto-jump function, just like it's a huge pain in the ass in FFXIV and FFXI.
(This thread made me wish I was Yoshi-P trolling as a player. Just so I could come out at the end and be like "This stuff's ridiculous.")

(irrelevant to thread, but...)Uh... wrong. Every single Zelda game has had a jump function ever since Ocarina of Time on the N64. It's an auto-jump function, and not a jump-button, but it's still jumping. For example, when you run off a ledge or a cliff, Link automatically jumps, whereas in FFXIV you run into an invisible wall when you try to run off a ledge or cliff. Also, Link automatically jumps up small ledges and climbs over bigger ones, both of which would be impassible barriers that you would have to walk all the way around in FFXIV.
Traveling and exploring in the Zelda games would be a huge pain in the ass if it wasn't for the auto-jump function, just like it's a huge pain in the ass in FFXIV and FFXI. It's gotten better since they changed the collision detection, but it's still problem, and the only way to fix it is with a jump function.
If the dev team wants to, they can make it an auto-jump like Zelda instead of a jump-button like Mario, but one way or another we need to be able to jump.
It dates back even further than OoT. In fact every Zelda but the original(i think) has some form of jump or ledge hopping.
Link's awakening: Jump
A link to the past: Ledge Jump
Adventure of Link: Jump
Original Zelda: No Jump
The difference is that the game was designed around the need to jump though.

Adding a real time battle system would be excellent. And I'd personally love to see that over jumping.What, like adding auto-attack?
Oh, how revolutionary that is.
Give us jump so I can have fun jumping over stuff until they can implement a stupid auto-attack feature that will have absolutely zero enjoyment value.
All auto-attack will do is make the game even more bot-friendly.
Jump will actually make the game more fun, accessible, and basically more TRAVERSIBLE!
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