Give this guy a cookie. IF you think the current point allotment is good, think twice and read this post a couple more times.Hi Dreamer,
As Yoshida-san said, and the majority voted for, there will still be "with optional attribute point allotment."
So it's only partial movement of Attribute Points with some customization.
This is a good thing.
The current system is horrible. Being able to Reassign 200+ Points has ruined any meaningful Stat Bonuses on our Weapons and Armor. You can move HUNDREDS of points around right now, do you think the +5 STR Ring is really going to make a difference? (it doesn't)
The current system has marginalized all equipment bonuses, and wastes players' precious time. Does anyone enjoy hitting "Reassign Points" waiting 2 - 3 hours, "Reassign Points" waiting 2 - 3 more hours, "Reassign Points" again, to finally reclaim enough points to shift from a Rank 50 Gladiator to Rank 50 Conjurer?
Or wait, sorry, you want to grind Alchemist for a bit, oops, you need to max your INT for your Main Hand Tool, OK, back to Reassign Points... 1 day later (after Reassigning forever), click "+" button hundreds of times to reassign whatever you need to, etc.
Good riddance.
I'm 50/50 about this, a lot of crafting work went into the phys level, even though crafting phy exp was /hax. Then again, they never said they would make classes separately have point allocation, they just said they would give us points based upon leveling up our ranks. If the were to give us point allocations based upon every class, which sounds complicated for them, that would be awesome. Switching between jobs wouldn't be so bad, and you would have the stats appropriate for the rank you are when you switch to that class. But then again I'll have to wait and see, they said stats would be more effective, if they really work and I can tell a difference they can give me any system.
glad to see it go. physical level has been about as useful as a hd t.v to a blind person since testing started. With more potent stats we will finally be more then the sum of our equipment when it comes to the underlying math magic. Not to mention the naturally raising stats will make those guild mark buy able stat swaps really useful. Time to get cranking on getting enough marks to get the mage to melee swaps i guess.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
Like so many systems in FF14, Physical Level and attributes just didn't seem to work properly, or were designed poorly, or were just way out of balance. Being able to add 50 or more to a trait and seeing minimal difference made no sense, and worse, made the much smaller bonuses on gear and food completely worthless.
When SE was shocked that we preferred something that made more sense, I had this sinking feeling and thought, "oh, god, they really don't have a clue how broken it is." I don't mind at all that it's going away as long as what replaces it seems to work properly.
I am also very excited for Physical Levels/Fatigue to be out the window. =D
That IS everything from physical levels, I always found it useless tbh and I'm glad its being handled this way. I hope they also rename Ranks to Levels but I don't see it happening nor do I care much but I think Level is more appropriate that Rank.
yes all for it
People seem to be forgetting that how many points you have available to allocate are determined by your physical level. Currently, being a high physical rank gives you a bit of a leg up when working on a low-rank class. After this change goes into effect, that won't be the case.
In a way, having other classes at high rank already gives you a leg-up since you can play lower rank classes with better gear. But you'll gain more having a separate attribute pool for each higher rank class than whatever would be lost from not having them in lower rank classes.People seem to be forgetting that how many points you have available to allocate are determined by your physical level. Currently, being a high physical rank gives you a bit of a leg up when working on a low-rank class. After this change goes into effect, that won't be the case.
The Development Team didn't actually state that each class is going to have separate stats. That could be the case, but there are other alternatives. Below is a link to one of them.
http://forum.square-enix.com/ffxiv/t...hysical-Levels
Tell me what you think of it.
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