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  1. #1
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Fates are big because they don't have queues. It is that simple. Most of my Fate parties are usually 7-8 dps and 0-1 healer and 0-1 tanks. You can't convert that to a dungeon group even if it gave instant level 50 on entering.

    That is the crucial flaw of any MMO who attempts party role systems. And it is not solved by nerfing fate respawn times or increasing dungeon exp. No you'd need more drastic changes.

    Things that either let us be 1 tank, 1 healer, 6 dps in dungeons, or something that lets us play as tank/healer but get exp on a DPS class. When you have made it possible for people to enter dungeons, THEN you may talk about adjusting exp to make sure people want to go where they CAN GO.
    (2)

  2. #2
    Player
    Vindrax's Avatar
    Join Date
    Aug 2012
    Posts
    92
    Character
    Vindrax Shadow
    World
    Balmung
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Malamasala View Post
    Fates are big because they don't have queues. It is that simple.

    Your rationale is severly flawed. If FATE exp was decreased 75% no one would be doing them. People train FATEs because they are the most efficient means of leveling. If dungeon EXP was tripled and FATE exp halved (I'm not suggesting this), everyone would be doing dungeons. Granted people would be immensely complaining about queue times, but people are only training FATEs because they outclass all other leveling options in terms of speed and difficulty.
    (1)

  3. #3
    Player Sinth's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Sinth Reborn
    World
    Gilgamesh
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Vindrax View Post
    but people are only training FATEs because they outclass all other leveling options in terms of speed and difficulty.
    False, open world mob farming in party is faster than FATE xp with the only exception being the FATE chain in Northern Thanalan.
    (1)

  4. #4
    Player
    PsychologyPhD's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Niklaus Wolfenstein
    World
    Zalera
    Main Class
    Fisher Lv 46
    Quote Originally Posted by Sinth View Post
    False, open world mob farming in party is faster than FATE xp with the only exception being the FATE chain in Northern Thanalan.
    hearsay, speculation, conjecture etc!
    (0)

  5. #5
    Player
    kaiserwilson's Avatar
    Join Date
    Oct 2013
    Posts
    1
    Character
    Merewyn Morninglight
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sinth View Post
    False, open world mob farming in party is faster than FATE xp with the only exception being the FATE chain in Northern Thanalan.
    He's right here; with a good party/loc setup this is faster than FATE training. However, IMO since it's not instant gratification not many people are willing to do it.
    (0)