Personally, I'd prefer it if they buffed Leves and Guildhests so that they weren't practically useless to level with. In their current form Leves are only useful for crafting classes and Guildhests are useless beyond the 1st time you complete them.
Personally, I'd prefer it if they buffed Leves and Guildhests so that they weren't practically useless to level with. In their current form Leves are only useful for crafting classes and Guildhests are useless beyond the 1st time you complete them.
Let them nerf it. Levelling multiple classes past 34 is pointless anyway.

Notice everyone complaining about fates giving too much exp are the ones who already got level 50 on most of their classes doing said fates? They are the same griefers who decided to kill Lambs on Dark Devices so that others couldn't take advantage of the exp that they were able to get.
yup agree with OP, I feel like FATEs are not giving space to any other content.
Ad hominem. Address the argument, not the person.Notice everyone complaining about fates giving too much exp are the ones who already got level 50 on most of their classes doing said fates? They are the same griefers who decided to kill Lambs on Dark Devices so that others couldn't take advantage of the exp that they were able to get.
I see no alternative to nerfing FATEs: it has raised a generation of players who do not know how to play the game at all, players who show up in level 50 dungeons with GC gear and no understanding whatsoever of their classes, players who can't tank or heal or interrupt or avoid AoE. FATE experience is far too great and the effort far too little. The reward is shared, so if I'm late to the party and get off one Piercing Talon just before NM dies, I still get gold reward. Even if dungeon XP gets a big boost, people will still go the easy route -- no queues, no gear damage, no potential for failure.
You can't cure stupidity.
I do fates, and I know the role in parties. To a large extent because I READ and I ASK and I try and do some dungeons on the way to practice. It is my choice to be good, and their choice to be terrible.
The fates are completely unrelated to this problem. If you are WILLING to learn your role, you can do it fine in a fate party. Not in ALL fates, but a handful of them.
FATEs generate a bad experience because.....My question is: How are FATEs generating a negative experience? If you prefer dungeons, go ahead, if you prefer mobs, go ahead, if you prefer leves, go ahead. Something has to be the most efficient. Personally, I'm thankful I am not forced to wait for days in queues so I can get XP from dungeons. The trade-off is this: Dungeons drop loot.
They provide HUGE XP reward in such a short amount of time for doing practically nothing.
The reward is so great that it makes the other levelling options obsolete and underpopulated, like Dungeons, causing long queues.
The gear rewarded by Dungeons is almost useless since you out level it so quickly and if you run Fates, you don't even need gear for the fat XP rewards, you can level to 50 naked.
I am all for variety and I agree things can never be perfectly balanced so there will always be something that is more efficient but FATEs are broken.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote








