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  1. #1
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I think they will shift bard to more support role. In coil ,bard prob not highest DPS class but it will be in pvp for sure if no change happen. I think SE will tune bard with further contents together. No one doubt bard is top demand for coil as dps at moment.
    (0)

  2. #2
    Player
    mb52139's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Velora Hunter
    World
    Balmung
    Main Class
    Bard Lv 60
    I wonder how queuing for dungeons would be post nerf. Like if they reduce our dps... fights like the AK wall, will become impossible with 2 bards as dps, unless they also change our LB to a support limit (raises team dps) or change our limit to a dps one.
    (0)

  3. #3
    Player
    neoreturn's Avatar
    Join Date
    Aug 2013
    Posts
    258
    Character
    Neo Anderson
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by mb52139 View Post
    I wonder how queuing for dungeons would be post nerf. Like if they reduce our dps... fights like the AK wall, will become impossible with 2 bards as dps, unless they also change our LB to a support limit (raises team dps) or change our limit to a dps one.
    Wall is too easy for bard at moment, most other DPS suffer DPS lose from demon wall. No position to MNK and dragoon, Blm need move a lots. 20% damage reduction won't cause any problem for bard on wall.
    (1)

  4. #4
    Player
    NeonC's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Neon Sea
    World
    Excalibur
    Main Class
    Archer Lv 50
    I think they could nerf our damage 40% and the wall would still not be a problem.
    (0)

  5. #5
    Player
    mb52139's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Velora Hunter
    World
    Balmung
    Main Class
    Bard Lv 60
    Hard to say... its impossible to control the gear of parties. Most dungeons the DPS LB is nice to have.. and compensates for undergeared players. Without it... lower dps can be a huge handicap on teams.
    (0)

  6. #6
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    1, you can flank the the wall as drg/mnk, cant get behind but can flank.
    2. 2 geared bards dont see bee's on wall, so 2brd even if nerfed be fine

    also, my guess on what we will see is a penalty to dmg or acc when moving. ever try to fire a bow running? its not easy. expect a 20% drop in acc when moving, thus stand still and fight (like we do 90% of the time or more) and there is no change in brd's DPS, but on fights where we get a big advantage as AOE mechanics do not affect us we now have a penalty which results in lost DPS when moving. If you ever played FFXI you may remember how easy mode things like Kirin that were 100% kited when you had a bunch of rng running after it taking advantage of the same mechanic we do now with BRD, what happened? acc penalty when moving or mob is moving (also dmg penalty for being too far or too close, but dont expect that here).
    (0)

  7. #7
    Player
    Nooblet's Avatar
    Join Date
    Oct 2013
    Posts
    72
    Character
    Nooblet Gg
    World
    Coeurl
    Main Class
    Conjurer Lv 50
    Blm barely loses, if any at all on wall. And I can't really remember the last time I saw bees, even in DF groups.
    (1)

  8. #8
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    From what I saw Yoshii said that BARD had too many offensive Cross-Class abilities which leads me to believe he is going to take away our Blood for Blood from LNC so that we cannot stack Hawks Eye (+DEX) and then Raging Strikes (+20% damage) and Blood for Blood (+20% damage). A +40% to damage on top of the DEX boost is really good on boss fights. For 20 seconds Bards can really push a lot of damage especially because it gets on our 2 DOTs as well for the duration. I hope they just add cast bars on a couple of abilities and not jack us up too bad.
    (0)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  9. #9
    Player
    Kroktar's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    81
    Character
    Kroktar Thalius
    World
    Hyperion
    Main Class
    Archer Lv 50
    Internal Release and Blood for Blood...its INSANE BARD HAVE TOO MUCH OFFENSIVE CROSSCLASS ABILITIEEEEEES <.<
    (0)

  10. #10
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Bard will be needed regardless of the nerf. MP/TP songs and foe requiem are too good not to have at least 1.

    That being said if you bounce around to whatever is the "flavor of the month" class then yea you may want to pick a new one just in case
    (0)

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