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  1. #41
    Player
    Mythrella's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Midna Purah
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ReplicaX View Post
    It's not a nerf, as its not a requirement in battle at all. It's not needed at all. Therefore it is not a nerf to casters at all. If a caster relies on sprint, they need to rethink their strats.

    Sprint is there for convenience more than anything. Not a regular off GCD skill for Mages.
    Ok, call it whatever you like. It's a nerf to someone like me who uses it constantly when gathering and running around town

    As stated, I don't really use it in combat. I just started Coil and we got to t4 pretty easily (Coil is really the only content that matters in game right now IMO) and can't see where sprint would even be remotely useful anyway, for anyone. I haven't seen t5 yet so I don't know about that one, or if they fixed it yet.

    Still waiting for a better argument as why it should be changed. My going from gathering node to gathering node with it is still slower than a telebot heh.
    (0)

  2. #42
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Mythrella View Post
    Ok, call it whatever you like. It's a nerf to someone like me who uses it constantly when gathering and running around town
    How does removing TP Cost from an ALL Class skill with its own cooldown effect this? You need to read the thread. The suggestion wouldn't even effect this.

    You are waiting on a better argument, yet you are ignoring even the core points in this discussion.
    (1)
    Last edited by ReplicaX; 10-24-2013 at 10:38 PM.

  3. #43
    Player
    Dragonskin's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Cotje Ruano
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ReplicaX View Post
    So by your reasoning Mages can sprint carelessly as TP is useless to them as it stands now and flee would be useless.
    Except that if a THF has Flee that doesn't drain TP then they could potentially have access to any high damage ability and with the enhanced speed they would have a much easier time getting into position for that ability assuming there is a positional requirement.

    Casters can use sprint and move, but unless you are talking about a BLM with a firestarter/thundercloud proc saved then none of them have access to a high damage ability on the move. Bio 2 and Scathe aren't big damage. The only other abilities are DoTs which are not high damage since they have damage over time.

    So if Flee didn't use TP it would be amazing for THF and make it stand out since any other classes.. especially a melee one.. may not have enough TP to do any attacks for a few seconds right after using sprint.
    (1)

  4. #44
    Player
    Horg's Avatar
    Join Date
    Sep 2013
    Posts
    84
    Character
    Horg H'rolden
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by prymortal View Post
    Sprint has a long enough cooldown timer that it doesnt really need any costs associated with it.
    That's funny, yeah a 67% up time on sprint with no cost will definitely make this game better *sarcasm*. Anyone who seriously thinks a BLM can DPS on the run has literally no idea how a black mage works...scathe is nice but for most AoEs it's not even worth triggering the GCD for. You guys shouldn't have brought this up at all, if they do "fix" this feature, they will give it a 2 min cooldown and you would have ruined in town travel for everyone.
    (0)

    http://www.resonatefc.com

  5. #45
    Player
    Mythrella's Avatar
    Join Date
    Aug 2013
    Posts
    259
    Character
    Midna Purah
    World
    Leviathan
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ReplicaX View Post
    How does removing TP Cost from an ALL Class skill with its own cooldown effect this? You need to read the thread. The suggestion wouldn't even effect this.

    You are waiting on a better argument, yet you are ignoring even the core points in this discussion.
    I think you missed a few posts past the opener

    Here, I'll repost the best one for you:

    Quote Originally Posted by Luso View Post
    Sprint is fine the way it is.
    (0)

  6. #46
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    I think sprint it is fine also as is. There are lots of times a caster might be slow on a move because of casting a spell. We don't get to cast and run. Mage and healers suffers when we move.
    (0)

  7. #47
    Player
    Etgar's Avatar
    Join Date
    Sep 2013
    Posts
    132
    Character
    Maduin Jakkra
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    As a monk I don't think the sprint cost should change. If you are a melee and need this change, than you aren't playing right.
    (0)

  8. #48
    Player
    Bane766's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Ymylee Twistfate
    World
    Diabolos
    Main Class
    Conjurer Lv 36
    Oh I remember my first dungeon on my tank and I sprinted into the first boss fight. That was REALLY fun, lol. Starting the battle with NO TP. Luckily enough we didn't wipe.
    (0)
    Douleur Peur Mort

  9. #49
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    DoW can take a hit as they got good defense, they can attack while moving, they got enough.

    mages have to stand still a lot, so being able to sprint is our little advantage since we cant take a smash to the face and we cannot do much while moving

    I don't agree with OP and it should not change.
    (0)

  10. #50
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Monks don't need sprint. They have already wind aura. it is like sprint, but without a timer.
    Should the wind aura get a nerf because it is unfair to the other classes?
    (0)
    Last edited by Felis; 10-24-2013 at 11:59 PM.

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