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  1. #14
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by prymortal View Post
    (On A Side Note: Suppose it could be worse i mean what kind of person put in a game mechanic or Allow game mechanics in game like: Avoiding a AOE in the middle of the room where healers dont get notification due to haveing players targeted.....(Amdapor Keep) OR where a monster runs to the middle of a room to do a AOE (Or ice/fire blast) while you are targeting Wvyerns or party memebers in the oppisate direction of vie, no notifcation + lagg.....(hydra), generaly game mechanics that involve 0 to 50ms ping when you can't supply that to its players, You really have to question why this stuff wasnt properly tested & proper feedback wasnt given. <--Those examples both require sprint at times depending on player, connection, how much attanchion is being payed to things)
    Attention and knowledge trumps all of these situations; you do not need sprint. The only time I've ever needed it myself, or have actually seen it used, is running around town (in which case you won't need TP) or during a speed run (which arguably is unintended). Oh, and running from node to node in Turn2, by which point you regen 'enough' TP before starting the next encounter. EDIT: And of course the encounter in WP where you have to run from the slime, but again, your TP should be plenty regenerated by the time he stops chasing you and you go back to damage him.

    Arguably, these mechanics WERE tested, just by people that were paying attention and realised they couldn't bake a cake and calculate the square root of Phi while trying to run a dungeon. Get some knowledge for the encounters and pay attention to the mechanics, and you'll find things go a lot better; it is the same reason why the first time you do something you generally fail, but after you'e done it 10 times you breeze through it. Of course, it all spirals downwards, because if you need to use sprint as a crutch, you probably aren't doing as well as you could be in other areas, so you're overall performance gets worse.

    TL;DR:- Attention and knowledge trumps mechanics; you shouldn't need sprint in battle. MP cost on sprint would end encounters early when healers accidentally/purposely use sprint and no longer have mana to heal. Do you guys even consider these kind of situations before you make comments like these? Or is it "This affects me so needs to be changed to affect everyone!" or "The small PvP portion of this PvE focused game will be broken if it stays this way!" (even though we know bards are going to own everyone anyway, not the casters). Egocentrism at its finest.
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    Last edited by Jynxii; 10-24-2013 at 06:36 PM.
    If my posts seem short or incoherent, I am probably editing the rest in.