Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 61
  1. #21
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Djeserit View Post
    That's kinda the point, Sprint is supposed to be your {|Run Away!|} skill. If a melee uses it, they lose dps capability for a bit, if a bard uses, same thing. If a mage uses it, they are running, so not doing any substantial dps anyway.

    Either way, melee have gap closers and gap creators, which mages don't get. It's only fair that mages have access to something similar, and sprint was just there.
    Bard has repelling shot, yes. However, its fixed movement, animation lock, and has limited use and range (Not far enough to get out of some AoE Circles). As a Bard I do in fact use my songs. Foe when there is no MP issues and Ballad when MP is low. We can't move and cast either, its part of the utility/hybrid of the job.

    Mages also have Insta-casts for on the move and 2/4 have pets as well.
    (1)

  2. #22
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Roaminggnome View Post
    But that does not include the dot instant cast spells that can be done on the move.
    Scathe: 120 Potency
    Fire: 150 Potency + Astral Fire bonus

    Bio: 40 Potency/3s, no direct dmg.
    Ruin 2: 80 Potency, Double MP cost of Ruin

    Conclusion: If a mage is sprint kiting you, they are doing shit damage. Run the other way and they'll do 0 damage. Alternatively, Gap closer > Heavy > Sprint effectively useless.

    Not to mention:
    Monk has Shoulder Tackle + Fists of Wind.
    Dragoon has Jumps.
    Bard is just OP cause instants + ranged.

    Casters are the only ones who have to stand still to deal any respectable damage.

    Quote Originally Posted by ReplicaX View Post
    Mages also have Insta-casts for on the move and 2/4 have pets as well.
    See above.
    (3)

  3. #23
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Djeserit View Post
    That's kinda the point, Sprint is supposed to be your {|Run Away!|} skill. If a melee uses it, they lose dps capability for a bit, if a bard uses, same thing. If a mage uses it, they are running, so not doing any substantial dps anyway.


    Either way, melee have gap closers and gap creators, which mages don't get. It's only fair that mages have access to something similar, and sprint was just there.
    If a Melee uses it they lose their ability to do any real dps for the foreseeable future. They will be able to use 1-2 weapon skills every 7.5 seconds on average. So not only can they do no damage while sprinting, but their damage is incredibly nerfed after the spriting.

    And melee don't generally have gap closers and gap creators. PLD and WAR have neither, and only have a non-spammable low damage ranged attack. Monk has a gap closer on a 1.5 minute cooldown, and DRG has 2 gap closers on a 90 and 180 second cooldown. Sprint has a 30 second recast.

    Admittedly, SE could add a bunch of PvP gap closers / gap creators in the game, but that's speculative.

    Aside from that, casters all sorts of things they can do while moving:

    Scathe
    Aero
    Regen
    Bio
    Ruin II
    Miasma II

    And that's just the spammable, no cooldown skills. There are a variety of other things that will be castable while on the move for casters, and more importantly all of the dot damage from casters will continue ticking, and the pet damage will still be going out too unless it gets killed.

    Also, which melee classes have heavy right now? I don't think any of them do.
    (0)
    Last edited by Hachiko; 10-24-2013 at 08:16 AM.

  4. #24
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Djeserit View Post
    Scathe: 120 Potency
    Fire: 150 Potency + Astral Fire bonus

    Bio: 40 Potency/3s, no direct dmg.
    Ruin 2: 80 Potency, Double MP cost of Ruin

    Conclusion: If a mage is sprint kiting you, they are doing shit damage. Run the other way and they'll do 0 damage. Alternatively, Gap closer > Heavy > Sprint effectively useless.

    Not to mention:
    Monk has Shoulder Tackle + Fists of Wind.
    Dragoon has Jumps.
    Bard is just OP cause instants + ranged.

    Casters are the only ones who have to stand still to deal any respectable damage.



    See above.
    Titan: Everyone has to dodge, sprint isn't required for mages, everyone does respectable damage when the skill is there.

    BLM: Aetherial Manipulation, Instants, DoTs, High Spike Dmg per Cast, unlimited MP thru proper management.
    SMN: Garuda 40+ DPS alone on Titan, Instants, more DoTs and MP Regains.
    (1)
    Last edited by ReplicaX; 10-24-2013 at 08:51 AM.

  5. #25
    Player
    Engineer's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    426
    Character
    Matyr Gustav
    World
    Hyperion
    Main Class
    Arcanist Lv 51
    They should have an advantage of running away since Mages have low armor and health.

    But.. i think it shouldn't take away all tp.

    I would change it so when initiating Sprint your tp ticks down slowly until you hit sprint again to stop running.

    Also I would like if sprint wasn't an ability, but a natural action like jump.
    (2)
    My Hopes & Dreams for future Class/Job Implementation ----> http://imgur.com/a/fPpXO#0


    SE Please Add Machinist As A Pet Job. Musketeer/Machinist = Puppetmaster With A Gun.

  6. #26
    Player
    Vindicate's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Vindicate Doomcaller
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    I'd rather have no instant as BLM than Scathe, since its dmg is absolutely not calculateable. If you luck, you get the double damage proc and if not, well gz to an Instant which does less dmg than a fire I without Astral Fire Stacks, which is enormous low (compared to the rest)
    Aetherial Manipulation lost its usefulness after Ifrit for Eruption, most battlefields for bosses are just not big enough to use it effective.
    The only DoT from the BLM is bound to a fairly long cast-time (depends if I, II or III) and with a 5% chance on tick to get a free-proc, well we dont calculate RNG to the mobility shooting while running or do we? And dont tell me that WE got swiftcast, evrey 60 seconds one instant skill is not enough to throw "efficient" damage.

    But to get something useful out of here, they should increase the TP bar like the normal MP bar with levels and/or equipment and just fix the Sprint to not cost TP and just give a regular runspeed increase for a few seconds, doesnt have to be 20
    (0)

  7. #27
    Player
    Livi's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Livi Ronsenburg
    World
    Tonberry
    Main Class
    Carpenter Lv 50
    I disagree.

    DoM block themselves while casting, DoW free to move while using skill.

    And this is from a guy who doesn't play as any of DoM.
    (1)

  8. #28
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    TP regen in this game is ridiculously high already. You can sprint out of whatever bad and by the time you're back in range of the boss, your TP will be back to spammable amounts.
    (1)

  9. #29
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    I have np with sprint eat TP, the TP regen way to fast. The TP will regen 2-4 sec after active sprint with enough amount to do standard 1-2-3 combo and a melee or BRD can do dmg while the sprint is in effect but the mage cant, their cast on move do shitty dmg beside the Fester from SMN if the dots are all setup but Fester is special skill, not a standard skill you can use often so it does not count
    (0)

  10. #30
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    ok.
    Next patch notes: sprint now don't consume TP upon using. Sprint recast is now 5 minutes. You're welcome
    (2)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast