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  1. #1
    Player
    Roaminggnome's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    F'whalon Yhisa
    World
    Faerie
    Main Class
    Conjurer Lv 33
    But that does not include the dot instant cast spells that can be done on the move.

    Quote Originally Posted by Djeserit View Post
    That's kinda the point, Sprint is supposed to be your {|Run Away!|} skill. If a melee uses it, they lose dps capability for a bit, if a bard uses, same thing. If a mage uses it, they are running, so not doing any substantial dps anyway.

    Either way, melee have gap closers and gap creators, which mages don't get. It's only fair that mages have access to something similar, and sprint was just there.
    (2)

  2. #2
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Roaminggnome View Post
    But that does not include the dot instant cast spells that can be done on the move.
    Scathe: 120 Potency
    Fire: 150 Potency + Astral Fire bonus

    Bio: 40 Potency/3s, no direct dmg.
    Ruin 2: 80 Potency, Double MP cost of Ruin

    Conclusion: If a mage is sprint kiting you, they are doing shit damage. Run the other way and they'll do 0 damage. Alternatively, Gap closer > Heavy > Sprint effectively useless.

    Not to mention:
    Monk has Shoulder Tackle + Fists of Wind.
    Dragoon has Jumps.
    Bard is just OP cause instants + ranged.

    Casters are the only ones who have to stand still to deal any respectable damage.

    Quote Originally Posted by ReplicaX View Post
    Mages also have Insta-casts for on the move and 2/4 have pets as well.
    See above.
    (3)

  3. #3
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Djeserit View Post
    Scathe: 120 Potency
    Fire: 150 Potency + Astral Fire bonus

    Bio: 40 Potency/3s, no direct dmg.
    Ruin 2: 80 Potency, Double MP cost of Ruin

    Conclusion: If a mage is sprint kiting you, they are doing shit damage. Run the other way and they'll do 0 damage. Alternatively, Gap closer > Heavy > Sprint effectively useless.

    Not to mention:
    Monk has Shoulder Tackle + Fists of Wind.
    Dragoon has Jumps.
    Bard is just OP cause instants + ranged.

    Casters are the only ones who have to stand still to deal any respectable damage.



    See above.
    Titan: Everyone has to dodge, sprint isn't required for mages, everyone does respectable damage when the skill is there.

    BLM: Aetherial Manipulation, Instants, DoTs, High Spike Dmg per Cast, unlimited MP thru proper management.
    SMN: Garuda 40+ DPS alone on Titan, Instants, more DoTs and MP Regains.
    (1)
    Last edited by ReplicaX; 10-24-2013 at 08:51 AM.

  4. #4
    Player
    Vindicate's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Vindicate Doomcaller
    World
    Odin
    Main Class
    Thaumaturge Lv 50
    I'd rather have no instant as BLM than Scathe, since its dmg is absolutely not calculateable. If you luck, you get the double damage proc and if not, well gz to an Instant which does less dmg than a fire I without Astral Fire Stacks, which is enormous low (compared to the rest)
    Aetherial Manipulation lost its usefulness after Ifrit for Eruption, most battlefields for bosses are just not big enough to use it effective.
    The only DoT from the BLM is bound to a fairly long cast-time (depends if I, II or III) and with a 5% chance on tick to get a free-proc, well we dont calculate RNG to the mobility shooting while running or do we? And dont tell me that WE got swiftcast, evrey 60 seconds one instant skill is not enough to throw "efficient" damage.

    But to get something useful out of here, they should increase the TP bar like the normal MP bar with levels and/or equipment and just fix the Sprint to not cost TP and just give a regular runspeed increase for a few seconds, doesnt have to be 20
    (0)

  5. #5
    Player
    DistraughtKoala's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Distraught Koala
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Roaminggnome View Post
    But that does not include the dot instant cast spells that can be done on the move.
    Bio 1? Or Miasma 2? FEAR ME AND MY RUIN 2 AND BIO 1 SPAM!!!! ALL OF THE DAMAGE!
    (3)