But that does not include the dot instant cast spells that can be done on the move.
That's kinda the point, Sprint is supposed to be your {|Run Away!|} skill. If a melee uses it, they lose dps capability for a bit, if a bard uses, same thing. If a mage uses it, they are running, so not doing any substantial dps anyway.
Either way, melee have gap closers and gap creators, which mages don't get. It's only fair that mages have access to something similar, and sprint was just there.
Scathe: 120 Potency
Fire: 150 Potency + Astral Fire bonus
Bio: 40 Potency/3s, no direct dmg.
Ruin 2: 80 Potency, Double MP cost of Ruin
Conclusion: If a mage is sprint kiting you, they are doing shit damage. Run the other way and they'll do 0 damage. Alternatively, Gap closer > Heavy > Sprint effectively useless.
Not to mention:
Monk has Shoulder Tackle + Fists of Wind.
Dragoon has Jumps.
Bard is just OP cause instants + ranged.
Casters are the only ones who have to stand still to deal any respectable damage.
See above.
Titan: Everyone has to dodge, sprint isn't required for mages, everyone does respectable damage when the skill is there.Scathe: 120 Potency
Fire: 150 Potency + Astral Fire bonus
Bio: 40 Potency/3s, no direct dmg.
Ruin 2: 80 Potency, Double MP cost of Ruin
Conclusion: If a mage is sprint kiting you, they are doing shit damage. Run the other way and they'll do 0 damage. Alternatively, Gap closer > Heavy > Sprint effectively useless.
Not to mention:
Monk has Shoulder Tackle + Fists of Wind.
Dragoon has Jumps.
Bard is just OP cause instants + ranged.
Casters are the only ones who have to stand still to deal any respectable damage.
See above.
BLM: Aetherial Manipulation, Instants, DoTs, High Spike Dmg per Cast, unlimited MP thru proper management.
SMN: Garuda 40+ DPS alone on Titan, Instants, more DoTs and MP Regains.
Last edited by ReplicaX; 10-24-2013 at 08:51 AM.
I'd rather have no instant as BLM than Scathe, since its dmg is absolutely not calculateable. If you luck, you get the double damage proc and if not, well gz to an Instant which does less dmg than a fire I without Astral Fire Stacks, which is enormous low (compared to the rest)
Aetherial Manipulation lost its usefulness after Ifrit for Eruption, most battlefields for bosses are just not big enough to use it effective.
The only DoT from the BLM is bound to a fairly long cast-time (depends if I, II or III) and with a 5% chance on tick to get a free-proc, well we dont calculate RNG to the mobility shooting while running or do we? And dont tell me that WE got swiftcast, evrey 60 seconds one instant skill is not enough to throw "efficient" damage.
But to get something useful out of here, they should increase the TP bar like the normal MP bar with levels and/or equipment and just fix the Sprint to not cost TP and just give a regular runspeed increase for a few seconds, doesnt have to be 20
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.