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  1. #11
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Zumi View Post
    You really wouldn't be using sprint while dealing damage its to get out of stuff quickly. Like Ifrit charges for example, or plumes on the ground.
    I wont be using spint in any encounter in general, if you need sprint to avoid plumes, you either need to respond quicker or you need to improve your awareness. I am not playing casters, but the idea sprint cost no TP sounds really awful, especially when it comes to PvP.
    (3)

  2. #12
    Player Reiterpallasch's Avatar
    Join Date
    Aug 2012
    Posts
    783
    Character
    Arya Stark
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Divinemight View Post
    Do you take into account that casters in this game does not cast on the move like those retard casters in WoW?
    Do you take into account that the casters in WoW can't cast on the move either?
    (5)

  3. #13
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Ketsufuma View Post
    This coming from an archer~ herp derp
    Typical fourm trolling response. Happen to notice I have a Monk and lvling Paladin too?
    (4)

  4. #14
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Reiterpallasch View Post
    Do you take into account that the casters in WoW can't cast on the move either?
    Beside Boomkin is still stationary, Mages and Walrocks now have a lot cast on the move spells in Pandaria?
    (1)

  5. #15
    Player
    Amocoru's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    61
    Character
    Vylandra Postop
    World
    Ultros
    Main Class
    Arcanist Lv 50
    This is why we have gap closers and escapes on melees. I personally don't see any issue with it, it's sort of annoying when I can't do it, but at the same time I see no real need for it.
    (4)

  6. #16
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Sprint using TP is going to break pvp. It's literally impossible for a melee character to hit a sprinting player because of the way hit detection and animations work in this game. If the enemy is outside of melee range before the attack animation plays, it is canceled.

    Sprint should probably just not be usable in combat at all.
    (4)

  7. #17
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Lithera View Post
    Heh. DoMs are limited by the fact they can't do a damned thing while sprinting. At least by the time my sprint finishes on DRG I have enough TP restored to begin fighting. What the TP cost does is keep BRDs from using Sprint as another off GCD cooldown and sprinting around arenas while firing.
    Was waiting for the blame it on Bard comment. Didn't take long at all.
    (2)

  8. #18
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Hachiko View Post
    Sprint using TP is going to break pvp. It's literally impossible for a melee character to hit a sprinting player because of the way hit detection and animations work in this game.
    That's kinda the point, Sprint is supposed to be your {|Run Away!|} skill. If a melee uses it, they lose dps capability for a bit, if a bard uses, same thing. If a mage uses it, they are running, so not doing any substantial dps anyway.

    Either way, melee have gap closers and gap creators, which mages don't get. It's only fair that mages have access to something similar, and sprint was just there.
    (3)

  9. #19
    Player
    Roaminggnome's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    F'whalon Yhisa
    World
    Faerie
    Main Class
    Conjurer Lv 33
    But that does not include the dot instant cast spells that can be done on the move.

    Quote Originally Posted by Djeserit View Post
    That's kinda the point, Sprint is supposed to be your {|Run Away!|} skill. If a melee uses it, they lose dps capability for a bit, if a bard uses, same thing. If a mage uses it, they are running, so not doing any substantial dps anyway.

    Either way, melee have gap closers and gap creators, which mages don't get. It's only fair that mages have access to something similar, and sprint was just there.
    (2)

  10. #20
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    Sprint is fine the way it is.
    (4)
    Adventure, that's the life for me!

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