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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100

    Balance Issue: Sprint should not take TP

    Currently in FFXIV, sprint has a 30 second cooldown, that gives you 20 seconds of sprint, but uses all TP.

    Discipline of War classes are at a distinct disadvantage when it comes to using sprint. DoW need TP to use their damage dealing abilities.

    Now then Discipline of magic do not use TP for anything since their main resource is MP for all their spells. They are freely able to use sprint without any negative side effects.

    I would suggest eliminate the TP cost of sprint to even the playing field between DoW and DoM classes. Having every job to 50, I can tell you its very useful on several boss fights to be able to sprint out of stuff, which I can't do on a melee class because then I lose all my TP and will do bad damage, or not be able to use ws for quite some time.
    (24)
    Last edited by Zumi; 10-24-2013 at 06:19 AM.

  2. #2
    Player
    Flionheart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    203
    Character
    Chronos Raum
    World
    Hyperion
    Main Class
    Gladiator Lv 25
    Either make it take MP or not be usable at all in battle.
    (0)

  3. #3
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    *BALANCE.

    Sorry, that was bugging the crap out of me.

    Edit: Yay, OP fixed it.
    (4)
    Last edited by Noahlimits; 10-24-2013 at 06:23 AM.

  4. #4
    Player
    Craniux's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Edgar Highwind
    World
    Cactuar
    Main Class
    Lancer Lv 50
    +1 op...i agree with u
    (0)

  5. #5
    Player
    Iecerint's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Iec Erynt
    World
    Gilgamesh
    Main Class
    Arcanist Lv 57
    It's a little flavor-weird that the mages are speedsters and the melee DPS are pokey.
    (1)

  6. #6
    Player
    Constance's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Ylisia Eniaru
    World
    Lamia
    Main Class
    Gladiator Lv 30
    I have to agree with this.

    I fail to see why sprint couldn't have it's own internal cooldown without consuming tp.

    The classes that benefits mostly from sprint are disciples of magic and those classes are ALREADY RANGED. They have less area to cover in cases where sprint is of use.
    (1)

  7. #7
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Zumi View Post
    My idea of balancing....
    Do you take into account that casters in this game does not cast on the move like those retard casters in WoW? Discplines of War on other hand can still output damamge while moving. Sprint cost TP is fine. It is a trade off.
    (30)

  8. #8
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Heh. DoMs are limited by the fact they can't do a damned thing while sprinting. At least by the time my sprint finishes on DRG I have enough TP restored to begin fighting. What the TP cost does is keep BRDs from using Sprint as another off GCD cooldown and sprinting around arenas while firing.
    (6)

  9. #9
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Divinemight View Post
    Do you take into account that casters in this game does not cast on the move like those retard casters in WoW? Discplines of War on other hand can still output damamge while moving. Sprint cost TP is fine. It is a trade off.
    You really wouldn't be using sprint while dealing damage its to get out of stuff quickly. Like Ifrit charges for example, or plumes on the ground. Also there are many instant cast ailibites such as Ruin 2, bio, aero, Scathe, to name a few so you can cast and do damage.
    (2)

  10. #10
    Player
    Ketsufuma's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    212
    Character
    Ca'ex Ketsu
    World
    Adamantoise
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Divinemight View Post
    Do you take into account that casters in this game does not cast on the move like those retard casters in WoW? Discplines of War on other hand can still output damamge while moving. Sprint cost TP is fine. It is a trade off.
    This coming from an archer~ herp derp
    (7)

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