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  1. #12
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Have to agree with removing TP as a factor with Sprint.

    Sprint has a long enough cooldown timer that it doesnt really need any costs associated with it.

    Wanders Palace Pre any nerf since i last did it & dont know about?> IT required you to sprint to avoid an attack at the second boss. Which as a games mechanic was unacceptable then the added slap to the face of no TP..... Not very well thought out many of these things in the game.

    (On A Side Note: Suppose it could be worse i mean what kind of person put in a game mechanic or Allow game mechanics in game like: Avoiding a AOE in the middle of the room where healers dont get notification due to haveing players targeted.....(Amdapor Keep) OR where a monster runs to the middle of a room to do a AOE (Or ice/fire blast) while you are targeting Wvyerns or party memebers in the oppisate direction of vie, no notifcation + lagg.....(hydra), generaly game mechanics that involve 0 to 50ms ping when you can't supply that to its players, You really have to question why this stuff wasnt properly tested & proper feedback wasnt given. <--Those examples both require sprint at times depending on player, connection, how much attanchion is being payed to things)
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    Last edited by prymortal; 10-24-2013 at 05:50 PM.