As a monk I don't think the sprint cost should change. If you are a melee and need this change, than you aren't playing right.

As a monk I don't think the sprint cost should change. If you are a melee and need this change, than you aren't playing right.

Oh I remember my first dungeon on my tank and I sprinted into the first boss fight. That was REALLY fun, lol. Starting the battle with NO TP. Luckily enough we didn't wipe.
Douleur Peur Mort



DoW can take a hit as they got good defense, they can attack while moving, they got enough.
mages have to stand still a lot, so being able to sprint is our little advantage since we cant take a smash to the face and we cannot do much while moving
I don't agree with OP and it should not change.



Monks don't need sprint. They have already wind aura. it is like sprint, but without a timer.
Should the wind aura get a nerf because it is unfair to the other classes?
Last edited by Felis; 10-24-2013 at 11:59 PM.
The current Sprint system is far from being broken. Next thing people will ask for is for sprint to not have a recast timer so the normal running speed of your character becomes the current sprinting speed.
"But, but, mages don't get any big drawbacks from using Sprint in combat like the melee jobs do!"
Yes, I realize that. I'm guessing that's SE's way of telling us that melee characters aren't supposed to be sprinting around during combat.

As a DoW I think it is fair to use up TP for Sprint...you shouldn't count on that to dodge skills on bosses. It should penalize you. Same goes for kiting, you shouldn't be able to sprint them around in a circle faster than they can get you without some sort of penalty. Just my .02
While I can see where the OP is coming from. I hope it doesn't get nerfed with a CD increase.
As you can see I only play SCH, not interested in any other classes nor am I complaining about lack of content but I play my SCH a little bit, well, retarded, if that makes any sense. If anyone has been in a DF with me you'd know lol (probably not though since I Queue J only), anyways Sprint lets me keep playing like a retard and for me it kind helps me forget I've been running the same instance over and over and over and well you know.
What I mean is, hmm. . Ok like this morning, I kept throwing down Shadow Flares and set myself a goal that in those 30 seconds I wanted to see how many mobs I can pull to the circle consecutively before it ran out! well it ran out at 5 mobs I was kind of sad as I was hoping for 7 but that's besides the point. Sprint lets me keep playing like that! lol I don't need it but it makes it more interesting for me. It also lets me catch the succubus' on the reload everytime haha, granted I need to sprint through three mobs to get her but it never fails! ahem.
While the OP is asking to just change it from TP to something else. Please don't ask to nerf it with a Long CD, Healing is boring, if not for the stupidity I could pull off I would have quit a while ago.

There are too many people who play this game who don't understand how the mechanics work.

@Naunet - It does penalize ranged...wether it be ranged DPS or Mages...it makes them stop their casting to move and run. Regardless of ranged or melee ranged DPS/Mages, you should not depend on Sprint. It is 100% fair to be penalized for having to pop that during a fight to avoid stuff. The only exception would be if they made a boss fight where you, in fact, were required to pop Sprint to avoid an ability, then it becomes unfair. You saying that having to move is penalty enough, well then what is your argument with Sprint? If you are already moving around to avoid, you aren't using sprint so your argument doesn't matter.

Bleh i doubt this was even mentioned but ill plop it up just incase for those melee who cry rivers that casters have the advantage because of sprint.
Bards get skills from lancers Oh whats that ability that Lancers give. Yes its called Invigorate that instantly restores 400 tp. given it cannot be used every 30 seconds but they have means to recover tp after a sprint. But yes they can sprint and have tp do keep dishing out dmg. Bards also have tp song.
Monks also get invigorate.
dragoon have an enhanced invigorate.
the tank classes are the only classes that do not have a tp recovery, but in pve they should not be sprinting around to begin with.
I have never used sprint in pve other than to run away from aggroed mobs and i dont feel like killing them. There is absolutely NO need to sprint while doing instances, primals and even coils. Most avoidable damage comes out in a static pattern which can easly be memorized and if you have to use sprint to avoid them you have some severe issues of positioning yourself where the junk happens knowing it happens. I still want to know of an encounter where sprint is mandatory.
Another thing, stop assuming what will be overpowered in PVP. much more if you have not been testing pvp cuz i donno its not out, just stop zomg its op when none of us even know if sprint will or will not be aval for pvp. Theres talks of different skills for pvp n all. Right now all we can do is wait till pvp is out and test for ourselves just how the mechanics work.
Last edited by Shadowzanon; 10-25-2013 at 02:50 AM.
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