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  1. #1
    Player
    Join Date
    May 2011
    Posts
    519

    How do you envision the new combat system "where skill and tactics matter"?

    How creative will combat be?

    How do they expect to alleviate boredom?

    How can a fun, engaging combat system even exist with autoattack when such concepts seem at odds with the notion of auto-attack, which basically serves to remove player input?

    Unfounded hype or next-gen combat?

    Radiant Glory or Heinous Oblivion?
    (0)
    Last edited by Vesperia; 05-20-2011 at 09:55 PM.