The armoury system was praised by almost all of the reviews that were on the "pros" list of the game and the reviewers were happy to make a unique character and not being like everyone else, but that's being broken down... am I missing something here?This was posted in May before you got to see some of the changes in the works. However, I think that Yoshida has done a better job than you initially feared. Many of the changes in the works are breaking down previous obstacles that critics found annoying (no more fatigue, allowing for more leves to build up, most ledges no longer block travel, etc.). The UI has been improving, and is still getting better. They have been adopting certain "standards" that MMO players will find familiar, and I think that's good for bringing new players, especially.
But there's still a ways to go. I think ultimately they need to address that "laggy feeling" you get with positioning characters and executing combat abilities. And there's a need to create a more efficient and sensible means of buying and selling that the Market Wards haven't been able to accommodate up until now.
As for Tanaka, I have respect for the man. He's overseen many great games. He was a part of the team that created the first Final Fantasy. And Chrono Cross is certainly one of my all time favorites. However, he was sadly out-of-touch with the expectations present-day players have for new MMOs in terms of ease-of-use and completeness which is really what cost him in FFXIV's release.
Last edited by AsterBarnivere; 09-14-2011 at 09:52 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.