Results 1 to 10 of 143

Thread: Be brave

Hybrid View

  1. #1
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Neptune View Post
    Is it too late? Yoshi-P has invested most of 2011 in a way that completely bypasses the concerns of the FFXIV launch reviewers. I think the work will bear fruit. However, what may remain after 2011 may be a mediocre game devoid of the brilliance that glimmered ever so slightly in the eyes of the above reviewers.

    I don't think it's too late to grasp Tanaka's brave vision for FFXIV.
    This was posted in May before you got to see some of the changes in the works. However, I think that Yoshida has done a better job than you initially feared. Many of the changes in the works are breaking down previous obstacles that critics found annoying (no more fatigue, allowing for more leves to build up, most ledges no longer block travel, etc.). The UI has been improving, and is still getting better. They have been adopting certain "standards" that MMO players will find familiar, and I think that's good for bringing new players, especially.

    But there's still a ways to go. I think ultimately they need to address that "laggy feeling" you get with positioning characters and executing combat abilities. And there's a need to create a more efficient and sensible means of buying and selling that the Market Wards haven't been able to accommodate up until now.

    As for Tanaka, I have respect for the man. He's overseen many great games. He was a part of the team that created the first Final Fantasy. And Chrono Cross is certainly one of my all time favorites. However, he was sadly out-of-touch with the expectations present-day players have for new MMOs in terms of ease-of-use and completeness which is really what cost him in FFXIV's release.
    (5)
    (original by GalvatronZero)

  2. #2
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by AmyRae View Post
    This was posted in May before you got to see some of the changes in the works. However, I think that Yoshida has done a better job than you initially feared. Many of the changes in the works are breaking down previous obstacles that critics found annoying (no more fatigue, allowing for more leves to build up, most ledges no longer block travel, etc.). The UI has been improving, and is still getting better. They have been adopting certain "standards" that MMO players will find familiar, and I think that's good for bringing new players, especially.

    But there's still a ways to go. I think ultimately they need to address that "laggy feeling" you get with positioning characters and executing combat abilities. And there's a need to create a more efficient and sensible means of buying and selling that the Market Wards haven't been able to accommodate up until now.

    As for Tanaka, I have respect for the man. He's overseen many great games. He was a part of the team that created the first Final Fantasy. And Chrono Cross is certainly one of my all time favorites. However, he was sadly out-of-touch with the expectations present-day players have for new MMOs in terms of ease-of-use and completeness which is really what cost him in FFXIV's release.
    The armoury system was praised by almost all of the reviews that were on the "pros" list of the game and the reviewers were happy to make a unique character and not being like everyone else, but that's being broken down... am I missing something here?
    (3)
    Last edited by AsterBarnivere; 09-14-2011 at 09:52 AM.

  3. #3
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by AsterBarnivere View Post
    The armoury system was praised by almost all of the reviews that were on the "pros" list of the game and the reviewers were happy to make a unique character and not being like everyone else, but that's being broken down... am I missing something here?
    They are implementing a job system, true enough, but they aren't getting rid of classes and the armory system at all. It remains to be seen just how well the two will work together, but not all hope is lost here.
    (0)
    (original by GalvatronZero)

  4. #4
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by AmyRae View Post
    They are implementing a job system, true enough, but they aren't getting rid of classes and the armory system at all. It remains to be seen just how well the two will work together, but not all hope is lost here.
    How can there be a job and class system, it's either one or the other, what I've certainly read seems to me that they are getting rid of the armoury system altogether and are binding abilities only to certain "jobs" (The name changes seem to suggest that as well) from what I've gathered, we'll no longer be able to mix and match abilities and see other people who are also the same thing as you.

    The armoury system is being scrapped, plain and simple for something more in yoshida's favor.
    There was nothing wrong with it, *Sure a few things like thaumaturge could be OP, but people said out of all the classes they've played Thaum was the most fun using the current system*

    Breaking it down, giving it a new name, and re-naming the classes because a few people complained about it's "final fantasy....ness" sure seems like there was something "wrong" with it, when there wasn't.
    (2)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by AsterBarnivere View Post
    How can there be a job and class system, it's either one or the other, what I've certainly read seems to me that they are getting rid of the armoury system altogether and are binding abilities only to certain "jobs" (The name changes seem to suggest that as well) from what I've gathered, we'll no longer be able to mix and match abilities and see other people who are also the same thing as you.

    The armoury system is being scrapped, plain and simple for something more in yoshida's favor.
    There was nothing wrong with it, *Sure a few things like thaumaturge could be OP, but people said out of all the classes they've played Thaum was the most fun using the current system*

    Breaking it down, giving it a new name, and re-naming the classes because a few people complained about it's "final fantasy....ness" sure seems like there was something "wrong" with it, when there wasn't.
    um...wtf are you talking about? Amy is right ~.~
    (0)

  6. #6
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by PrettyPrincess View Post
    um...wtf are you talking about? Amy is right ~.~
    Yea, I'm not usually on the side of PP, but wtf are you talking about?

    They explicitly said the class system will remain in tact for those of us who prefer none predefined roles. They are only moving some abilities around to support the job system and they are adding new and exciting job specific abilities.

    They also stated that "Jobs" will be highly ineffective for Solo gameplay and therefor Classes will still be a necessity.
    (0)

Tags for this Thread