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Thread: Be brave

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  1. #1
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    I don't think they're going to remove the armory system. When I read it, it sounded like they are just going to add traditional jobs separately from armory classes. This makes me think of when people were talking about equipping any specific weapon (class) and from there, you choose which corresponding job you want to be (uh, job). So you might have access to Warrior from either a Gladiator or Marauder class. I know they didn't confirm any of this, but that's what pops into my head. I think it'd be a pretty interesting system. We'll have to see how that pans out with ability distribution and stuff too.

    Edit: Actually, I think it'd be better to completely remove actions/abilities from discipline classes and just have them on the jobs you choose to play as (since you'd have to choose one anyway).

    Now that I think about it, if they were to implement this type of job system, sure, it's different and a new approach, but I would have just prefered the system from FF3, 5, and 11, where you just change to it and equip any appropriate weapon.
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    Last edited by toshimoog; 05-23-2011 at 05:40 AM.

  2. #2
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    It just occurred to me that you have a lot of people frustrated over the lack of these features in the game right now:

    http://lodestone.finalfantasyxiv.com...f018ec5fb504d2

    And the dev team is redoing battle and Armoury based on checking with what the players wanted. So, they wanted to check with the players to see what they wanted, and then spent all their time designing something for the people who didn't respond to the poll. They wanted to respond to the players, but they didn't have the heart to follow through with it. They're still having trouble relating to players, and I don't know why.

    I think they should just make the game in response to the feedback they got and the beta feedback and stop paying attention to where the community is at right now.
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  3. #3
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    Quote Originally Posted by Neptune View Post
    It just occurred to me that you have a lot of people frustrated over the lack of these features in the game right now:

    http://lodestone.finalfantasyxiv.com...f018ec5fb504d2

    And the dev team is redoing battle and Armoury based on checking with what the players wanted. So, they wanted to check with the players to see what they wanted, and then spent all their time designing something for the people who didn't respond to the poll. They wanted to respond to the players, but they didn't have the heart to follow through with it. They're still having trouble relating to players, and I don't know why.

    I think they should just make the game in response to the feedback they got and the beta feedback and stop paying attention to where the community is at right now.
    Gee. Let me guess where that link goes. LOL.
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  4. #4
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    Quote Originally Posted by Shai View Post
    Gee. Let me guess where that link goes. LOL.
    My favorite thing about that post is that people often say Tanaka was not upfront but if you compare the end of 2010 list to what we actually got, he was almost 99% on target so there's no reason to think he was fabricating the truth about early 2011... other than to make Yoshida look bad. That would be an elaborate setup, though.

    Though if those things were ready in January (give or take) it stands to reason they are still ready - once adapted to whatever these huge changes Yoshida is making. I'd like to see those things implement SOON.
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  5. #5
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    Critics being at odds with the consumer is nothing new.

    Critics may have liked the system, but SE polled the playerbase (then still somewhat close to it's top population) and a good chunk of the playerbase said the battle system needed work. Therefore they worked on it.

    It's those players who left that SE needs to entice back, not the critics. The only thing SE needs to do for the critics is give them a reason to praise the game.
    (0)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  6. #6
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    Quote Originally Posted by Chezen View Post
    Critics being at odds with the consumer is nothing new.

    Critics may have liked the system, but SE polled the playerbase (then still somewhat close to it's top population) and a good chunk of the playerbase said the battle system needed work. Therefore they worked on it.

    It's those players who left that SE needs to entice back, not the critics. The only thing SE needs to do for the critics is give them a reason to praise the game.
    Critics are players too. Happy player, happy critic. Those criticisms I posted are like a litmus test for player's likes, since players read those reviews and didn't buy the game, or quit if they did.
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  7. #7
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    Quote Originally Posted by Neptune View Post
    Is it too late? Yoshi-P has invested most of 2011 in a way that completely bypasses the concerns of the FFXIV launch reviewers. I think the work will bear fruit. However, what may remain after 2011 may be a mediocre game devoid of the brilliance that glimmered ever so slightly in the eyes of the above reviewers.

    I don't think it's too late to grasp Tanaka's brave vision for FFXIV.
    This was posted in May before you got to see some of the changes in the works. However, I think that Yoshida has done a better job than you initially feared. Many of the changes in the works are breaking down previous obstacles that critics found annoying (no more fatigue, allowing for more leves to build up, most ledges no longer block travel, etc.). The UI has been improving, and is still getting better. They have been adopting certain "standards" that MMO players will find familiar, and I think that's good for bringing new players, especially.

    But there's still a ways to go. I think ultimately they need to address that "laggy feeling" you get with positioning characters and executing combat abilities. And there's a need to create a more efficient and sensible means of buying and selling that the Market Wards haven't been able to accommodate up until now.

    As for Tanaka, I have respect for the man. He's overseen many great games. He was a part of the team that created the first Final Fantasy. And Chrono Cross is certainly one of my all time favorites. However, he was sadly out-of-touch with the expectations present-day players have for new MMOs in terms of ease-of-use and completeness which is really what cost him in FFXIV's release.
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    (original by GalvatronZero)

  8. #8
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    Quote Originally Posted by AmyRae View Post
    This was posted in May before you got to see some of the changes in the works. However, I think that Yoshida has done a better job than you initially feared. Many of the changes in the works are breaking down previous obstacles that critics found annoying (no more fatigue, allowing for more leves to build up, most ledges no longer block travel, etc.). The UI has been improving, and is still getting better. They have been adopting certain "standards" that MMO players will find familiar, and I think that's good for bringing new players, especially.

    But there's still a ways to go. I think ultimately they need to address that "laggy feeling" you get with positioning characters and executing combat abilities. And there's a need to create a more efficient and sensible means of buying and selling that the Market Wards haven't been able to accommodate up until now.

    As for Tanaka, I have respect for the man. He's overseen many great games. He was a part of the team that created the first Final Fantasy. And Chrono Cross is certainly one of my all time favorites. However, he was sadly out-of-touch with the expectations present-day players have for new MMOs in terms of ease-of-use and completeness which is really what cost him in FFXIV's release.
    The armoury system was praised by almost all of the reviews that were on the "pros" list of the game and the reviewers were happy to make a unique character and not being like everyone else, but that's being broken down... am I missing something here?
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    Last edited by AsterBarnivere; 09-14-2011 at 09:52 AM.

  9. #9
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    Quote Originally Posted by AsterBarnivere View Post
    The armoury system was praised by almost all of the reviews that were on the "pros" list of the game and the reviewers were happy to make a unique character and not being like everyone else, but that's being broken down... am I missing something here?
    They are implementing a job system, true enough, but they aren't getting rid of classes and the armory system at all. It remains to be seen just how well the two will work together, but not all hope is lost here.
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    (original by GalvatronZero)

  10. #10
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    Quote Originally Posted by AmyRae View Post
    They are implementing a job system, true enough, but they aren't getting rid of classes and the armory system at all. It remains to be seen just how well the two will work together, but not all hope is lost here.
    How can there be a job and class system, it's either one or the other, what I've certainly read seems to me that they are getting rid of the armoury system altogether and are binding abilities only to certain "jobs" (The name changes seem to suggest that as well) from what I've gathered, we'll no longer be able to mix and match abilities and see other people who are also the same thing as you.

    The armoury system is being scrapped, plain and simple for something more in yoshida's favor.
    There was nothing wrong with it, *Sure a few things like thaumaturge could be OP, but people said out of all the classes they've played Thaum was the most fun using the current system*

    Breaking it down, giving it a new name, and re-naming the classes because a few people complained about it's "final fantasy....ness" sure seems like there was something "wrong" with it, when there wasn't.
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