Ok Not long come back so playing catch up on many posts

It would be nice if we had to collect *fire things* to get access to fighting him, once you have enough you go to a place/camp/crystal and he spawns someone or your transported to a place.
(if you travel to him, you could also have several different mini-zones/routes to get to him)

I'd love to see environmental effect in the battle (walls falling. floors burning us) and also so its not just stand in this spot and do stuff, make it so we have to keep changing and make it semi random not a fixed patten during the encounter.

Id also prefer/love to see an ending to the fight, not us killing Ifrit in any way.
Theirs plenty of ways to end the fight without killing him(he could even flee from the party several times during the encounter).
And it makes it feel kinda hollow the next time you go back and do it again.

An finally non static, if this is going to be instanced/dungeon based, could we see semi random mob placement so its not always exactly the same group in the same place, just to add a little more immersion to it please.
(if you had him flee you could even have Ifrit take different routes and leave different mobs to slow us down)

In short repetitive simple content is dull!
Give us something worthy of doing again and again and the FF name..