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  1. #1
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    I certainly do not want to be able to look up fights in order to win them. If a boss has a certain amount of skills such as the player, it should be able to adapt to what is being thrown at it.

    IE:
    Large melee attacks, it throw up Protect and proceeds to use Magic based skills against your party.
    If it's mage party or heavily magic based group. It could throw up Reflect, or Shell and hurl giant rocks at you instead.

    It would help negate the effects of having optimal "party setups" that you can usually find.
    (3)


  2. #2
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Holy_Dragoon View Post
    I certainly do not want to be able to look up fights in order to win them. If a boss has a certain amount of skills such as the player, it should be able to adapt to what is being thrown at it.

    IE:
    Large melee attacks, it throw up Protect and proceeds to use Magic based skills against your party.
    If it's mage party or heavily magic based group. It could throw up Reflect, or Shell and hurl giant rocks at you instead.

    It would help negate the effects of having optimal "party setups" that you can usually find.
    battle strategy guides are written by players who figure out how to beat the fights the same way you could.
    and these strategies are certainly not the only ones there in order to win the fights.
    (0)

  3. #3
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Majidah View Post
    battle strategy guides are written by players who figure out how to beat the fights the same way you could.
    and these strategies are certainly not the only ones there in order to win the fights.
    I'm not opposed to battle strategies at all. They should only be a guide though, and not an automatic win. Fights should still be able to throw in their "curve ball." I don't see a problem making gamers think to win a fight. Perhaps I am mistaken though.
    (0)


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